EQ2Players has checked in with another great Artist Highlight, this time for Stephanie Young. One of my favorite parts of Sentinel’s Fate has been the zone artwork. It has taken everything to another level.
Here are some excerpts from the article:
How did you get started in the industry?
I started out as a graphic artist for a subcontractor to the Office of Naval Intelligence. Gradually the company started incorporating more 3D simulations into the products we developed and I became the primary developer for the 3D assets used by the engineers. Eventually though I found it difficult to “love” what I was creating in 3D.
So I decided to get more formal training at the Vancouver Film School in British Columbia so that I could pursue a career in 3D that created, shall I say, art depicting the happier side of life. After school I landed a job in Lake Tahoe working under contract for a gaming company based in the UK. It was there that I fell in love with environments both in game and out on the Tahoe Rim trail. When that company folded I was offered a job here at SOE and I’ve been happily making environments ever since.
What are some of the other areas you’ve done the art for in EQII?
I created Sebilis, Charasis, and Befallen.