Players have noticed a de-targeting bug in Battlegrounds and PvP open world environments were players can become difficult to target. Thanks for all the info about the targeting issue. You guys provided enough clues to piece together reproduction steps for this sneaky little bug. While I won’t tell you how to reproduce it (since it’s obviously exploitable in pvp) I can give you a workaround. When you have a valid target but start getting all these targeting errors, hit escape really quick and clear your target, then click your enemy again. This will clear out the bugged UI state...
Day: March 2, 2010
Timetravelling created a thread on the EQ2 Forums regarding the Sentinel’s Fate Mechanics Changes. With all the changes to primary stats, lifting of various caps on bonuses, etc. there have been a lot of questions and this thread has started to answer them. Here are some updates: Updated the Aggression question with info about other skills (yes, they work the same way) Updated the base stat uncap section with more detailed information (new curve starts @ 1200, after that a 30% stat increase = ~ a 10% gain in effectiveness) Added several more questions to the end of the...
Tad Ehrlich is a lead artist on the EQ2 Development team. He was a major part of the creation of the zone art for the beautiful Vasty Deep zones. Some excerpts: How did you get started in the industry? I began in comic books and worked as a colorist for Wildstorm, Jim Lee’s comic book company. I was very fortunate to land in an industry that I was extremely passionate about and had amazing people to learn from. My experience there led to me starting as a texture artist at Midway. The rest is history! What are some of...
From Kiara on the EQ2 Forums at 11:40am PST: The BG’s should be reopening again shortly. Please make sure to post in the exiting issue threads in the BG’s forum should you continue to encounter problems. We’ll be monitoring them on our end as well.
When you complete a Battlegrounds match, your character is whisked away back to your home server. Some players have been curious if a Battlegrounds Hub had been considered. This would be a lobby area where players can stay put on the Battlegrounds server and immediately jump into another battle if they wish. The issues here are that Battlegrounds servers have many many features turned off including global and guild chat. Adding a Battlegrounds lobby would require additional coding work. From Rothgar on the EQ2 Forums: We talked about this idea early on in battlegrounds development but our thoughts were...
Battlegrounds Issues Battlegrounds were taken offline last night due to zoning problems they seemed to be causing on other servers. I want to reiterate that in thousands of Battlegrounds transactions, only a handful of players experienced corruption of their characters, and those are being resolved quickly by Customer Service. Battlegrounds should be brought back online today with Rothgar and other devs closely watching their performance. EQ2Wire On the Road EQ2Wire will be on the road today and tomorrow so updates may be a bit slower than usual. Here are your March 2, 2010 Hotfix notes (after the jump)