Timetravelling created a thread on the EQ2 Forums regarding the Sentinel’s Fate Mechanics Changes. With all the changes to primary stats, lifting of various caps on bonuses, etc. there have been a lot of questions and this thread has started to answer them. Here are some updates:
- Updated the Aggression question with info about other skills (yes, they work the same way)
- Updated the base stat uncap section with more detailed information (new curve starts @ 1200, after that a 30% stat increase = ~ a 10% gain in effectiveness)
- Added several more questions to the end of the post
The list of questions in that thread keep growing and timetravelling is continuing to update the first post in the thread with any answers he finds. It’s worth a read.