The Adornments system in EQ2 has always been pretty confusing. And so far, there just have not been a lot of options for certain classes in certain slots for adornments.
Each of the 9 tradeskill classes and the 2 secondary tradeskill classes have each made a handful of adornments. necessitating adornment websites to keep it all straight. We are thrilled to see that the Kanga will be updating her fantastic EQ2 Adornments site for Game Update 55.
With Game Update 55, adornments have been rebuilt from the ground up. In fact some prized adornments (Parry) can no longer be crafted as the recipes have been removed.
Starting with Game Update 55, all adornments are crafted by those players who choose the secondary tradeskill of Adorning. If you were a 400 Transmuter, then you will be a 400 Transmuter and 400 Adorner on February 16th.
Adornment Slots
Currently, you can adorn main weapon (slashing, piercing, crushing are all separate), secondary slots, ranged weapon, the 7 major armor slots, cloak, belt, neck, ears, wrists, and rings. Adornments have been very limited on which ones will apply to which slots.
The first thing players will notice is that most items now have a White Adornment slot. This would seem to imply that there will be other colors coming and thus more than 1 adornment slot for certain gear.
CAUTION: This article is based upon the Adornment recipes currently on Test server. As there are numerous issues with Adornments on Test, such as adornments having no effect, incorrect slots labeled, or duplicated effects, consider this article a PREVIEW of Adornments, rather than a GUIDE
White Adornments
- +7.9 Attack Speed – Haste (Superior)
- +3.7 Attack Speed – Haste (Greater)
- +2.1 Attack Speed – Haste (Lesser)
- +3.2 Ability Casting Speed – Swift Casting (Superior)
- +1.5 Ability Casting Speed – Swift Casting (Greater)
- +0.8 Ability Casting Speed – Swift Casting (Lesser)
- +1 Base Percent – Raw Power (Superior)
- +.7 Base Percent – Raw Power (Greater)
- +3.2 Crit Chance – Critical Chance (Superior)
- +1.5 Crit Chance – Critical Chance (Greater)
- +.8 Crit Chance – Critical Chance (Lesser)
- +1 Crit Bonus – Increased Criticals (Superior)
- +.7 Crit Bonus – Increased Criticals (Greater)
- +5.2 DPS – Damaging (Superior)
- +1.4 DPS – Damaging (Lesser)
- +5.2 Double Attack – Extra Attacks (Superior)
- +2.5 Double Attack – Extra Attacks (Greater)
- +5.2 Hate Gain – Aggressiveness (Superior)
- +2.5 Hate Gain – Aggressiveness (Greater)
- -5.2 Hate Gain – Fading (Superior)
- -2.5 Hate Gain – Fading (Greater)
- 1 Block Chance – Blocking (Superior)
- ??? – Recovery (Superior)
- ??? – Recovery (Greater)
- ??? – Recovery (Lesser)
- +15 Defense – Defense (Greater)
- +12 Defense – Defense (Lesser)
- +15 Parry – Parrying (Greater)
- +12 Parry – Parrying (Lesser)
- +10 Ordinance – Magical Skill (Greater)
- +7 Ordinance – Magical Skill (Lesser)
- +10 Ministration – Mending (Greater)
- +7 Ministration – Mending (Lesser)
- +10 Weapon Skills – Weaponry (Greater)
- +7 Weapon Skills – Weaponry (Lesser)
- +35 STR – Dexterity (Greater)
- +26 STR – Dexterity (Lesser)
- +35 INT – Intelligence (Greater)
- +26 INT – Intelligence (Lesser)
- +35 WIS – Wisdom (Greater)
- +26 WIS – Wisdom (Lesser)
- +900 vs Elemental – Elemental resilience (Greater)
- +495 vs Elemental – Elemental resilience (Lesser)
- +900 vs Arcane – Magical resilience (Greater)
- +495 vs Arcane – Magical resilience (Lesser)
- +900 vs Noxious – Noxious resilience (Greater)
- +495 vs Noxious – Noxious resilience (Lesser)
- +213 Health – Endurance (Superior)
- +164 Health – Endurance (Greater)
- +115 Health – Endurance (Lesser)
- +213 Power – Energy (Superior)
- +164 Power – Energy (Greater)
- +115 Power – Energy (Lesser)
White Adornments (Materials)
- Superior – 1 Distilled Mana, 2 Infusion of the Void, 3 Void Powder, 6 Underfoot Fragment
- Greater – 1 Infusion of the Void, 2 Void Powder, 6 Underfoot Fragment
- Lesser – 1 Void Powder, 6 Underfoot Fragment
As soon as we have more information on additional adornments, we’ll let you know.
I thought with htis expansion the Void thread line was going to be gone finally … but we have Void Tained Scientists in the Labs, and here we have void powders, and infusions. I hope the guy that came up with the Void tag is getting royalties.
I think they mean that this expansion will end it.