According to Brenlo on his Twitter, work continues on getting Battlegrounds up today. This is resulting in a longer than expected downtime. Maintenance is running a little long. We are working on some network settings for the Battlegrounds. UPDATE: We are restarting the servers and expect to have everything up and running about 10am PST.
game update 55
Feldon
February 25, 2010 11:32 am
If you read our coverage of Game Update 55 including Consolidated Stats and Primary Stat Changes and have checked out the EQ2Wire Mega-FAQ, you’re probably fully up to speed on the changes to Stats, Stat Consolidation, etc. But if not, or you want to hear it from the source, timetravelling has posted a thread which covers these topics. He’s received several questions after the fact, so it’s likely that his writeup will continue to evolve.
Feldon
February 23, 2010 9:19 am
With every expansion, a few of the guards in Qeynos and Freeport, especially the “stronghold” or most-defended area of each city, in this case North Qeynos and East Freeport, are dinged to a level that would make them perilous to invaders of the opposing alignment. So imagine our surprise when we logged in after Game Update 55 (coinciding with Sentinel’s Fate) and found that every man, woman, and child guarding the cities of Qeynos and Freeport, in every area of the city, all magically dinged level 95. These guards are packing heat!
One of the unique characteristics of the Ranger mythical bow Eagle’s Talon is that it allowed the user to do ranged auto-attacks at point blank range (zero meters distance). Once a ranger has completed the Epic Repercussions quests, they are awarded an enervated version of Eagle’s Talon with all of the special effects stripped off, and then zero-concentration spells are added to their Knowledge book to get all those unique effects on whatever bow they decide to use. The issue is that those persistent buffs do not grant the ability to use other bows at point blank (0m) range....
Feldon
February 22, 2010 8:35 pm
Battlegrounds have slipped again to February 25th. From the EQ2 Forums. Since we’ve stated in this thread that the Battlegrounds feature is launching on the 23rd with the digital launch, I’m updating here to say that we’re actually going to be pushing it back a few days to put a few extra anti-cheating measures in place. The plan is for Thursday the 25th If there are any other updates, we’ll let you know!
Feldon
February 16, 2010 12:04 pm
We were thrilled to notice that Kanga‘s awesome EQ2 Adornments site is being updated for Sentinel’s Fate. Check it out!
Feldon
February 16, 2010 10:01 am
EQ2 ZAM has coverage of Game Update 55 including the Golden Path questline, revamp to Butcherblock, etc. And here are your massive Game Update 55 Notes from EQ2 Forums. After the jump…
Feldon
February 16, 2010 1:11 am
The EQ2 Servers will be coming down shortly for the Sentinel’s Fate expansion and Game Update 55 patches. Servers are expected to come back up at 9am PDT. Also some of the people who purchased Sentinel’s Fate digitally from international websites will be getting their keys by e-mail at this time. Some people have reported that DLGamer.co.uk is now accepting orders from Australia. While the servers are down, you can chat with us online! We will be in the EQ2 ZAM chatroom. Kiara will be joining us as well and giving status updates. For instructions on how to connect...
Feldon
February 4, 2010 7:05 pm
From EQ2Players: Raiding is an important part of gameplay for many and is a part of every MMO. Roger “Patherpanchali” Uzun designs the raids for EQII and Brett “Timetravelling” Scheinert often works with him on these. Timetravelling was kind enough to sit down and give us an overview of the new raids coming with Sentinel’s Fate. We have three x4 raid instances launching with: Sentinel’s Fate: Lair of the Dragon Queen (x4) Perah’Celsis’ Abominable Laboratory (x4) The Palace of Roehn Theer (x4) For x4 content players will discover the Lair of the Dragon Queen first, then Perah’Celsis’ Abominable Laboratory,...
While we don’t have all the details on what perks will be available to Guilds reaching the new level 90 cap, we know that Game Update #55 will add 2 new Guild Hall Amenities. The first is pretty straightforward. It’s a Wizard Portal NPC with all the destinations available from the Ulteran Spires. It does not include the Kingdom of Sky zones of Tenebrous Tangle, Barren Sky, or Bonemire: Realm of Dawn. You’ll still need that amenity if your guildies are making regular use of these zones. The second new Guild Hall Amenity is the Guild Standard Bearer. If...
The Adornments system in EQ2 has always been pretty confusing. And so far, there just have not been a lot of options for certain classes in certain slots for adornments. Each of the 9 tradeskill classes and the 2 secondary tradeskill classes have each made a handful of adornments. necessitating adornment websites to keep it all straight. We are thrilled to see that the Kanga will be updating her fantastic EQ2 Adornments site for Game Update 55. With Game Update 55, adornments have been rebuilt from the ground up. In fact some prized adornments (Parry) can no longer be...
Feldon
February 4, 2010 1:34 pm
EQ2Wire is providing continuing coverage of Game Update #55 (now on Test) and the Sentinel’s Fate expansion. News is coming hot and fast now, so we’ve improved how news items are labeled and have added a News Ticker at the top of the site. Don’t forget the UStream Sentinel’s Fate Beta Tour which will be led by Alan “Brenlo” Crosby. This is tomorrow Friday at 4PM PDT. We are currently working on articles about the new Adornments, Guild Amenities, Leveling Tweaks, and a Zone List for the expansion.
Feldon
February 4, 2010 5:01 am
And just to bring out tour of the UI improvements in Game Update #55 full circle, the lowly Zone Timers (Lockouts) window has been the bane of many a raid leader, as they remind players over and over to reset their group/raid persistent zone timers. While I didn’t see a /resetallzones command (there might be one, I’m just not aware of it), the new Filter function at the bottom of the Zone Timers window should help considerably at raid time.
Feldon
February 4, 2010 4:45 am
Many of us have been faced with the prospect of trying to find a spell or combat art out of our Knowledge book, only to be frustrated by a wall of all our spells from levels 1-80. This will only get more difficult when another tier of spells is added with the expansion. Fortunately, the Knowledge book has gotten a great new Filter feature that lets you choose to only show the highest level version of each spell you have. This doesn’t just mean all the spells from 71-80. Some classes have abilities which do not get updated beyond...
Feldon
February 4, 2010 4:37 am
You’ve probably already seen screenshots of the Updated Quest Window. We saw it way back in November when Brenlo posted it as a twitter picture. It’s great to finally see it coming to the live game. If you’ve ever been frustrated with having to constantly open the Quest Journal and flip through your quests to see what steps you need on all the quests you are working on in a certain area, you will be relieved to see the multi-quest tracking feature of the new Journal. Now, you determine what quests appear in your Quest Helper floating window by...
Consolidating Stats Sentinel’s Fate consolidates many separate stats in an effort to simplify itemization. Developers have been hounded on the EQ2 forums for “ignoring” healers, hybrid classes which need both spell and melee abilities, etc. in designing gear. Stat Consolidation is a huge step in making a smaller set of gear usable by a larger player population. Here is the list of changes: Crit = Damage Spell Crit, Melee Crit, Range Crit, Heal Crit Crit Bonus = Spell Crit Bonus, Melee Crit Bonus, Range Crit Bonus Double Attack = Double Attack, Ranged Double Attack Potency = Base Spell Damage,...
I’ve gotten a lot of questions about what changes we’ll be seeing to Transmuting come February 16th. So I thought it was worth a rehash as Transmuting is changing quite a bit. The Way It Was Transmuting started out as a secondary tradeskill. It granted the ability to not only break down unwanted Treasured, Legendary, Mastercrafted, and Fabled gear, but also make certain adornments. But the drawbacks have been many. Transmuting could only be skilled up to 100 by breaking down items. Reaching 400 skill could only be achieved by crafting (at great expense) hundreds of worthless low level...
Everything you know about the main Character Stats is about to change. For the past 5 years, in addition to the primary stats that each class uses: Predators have focused on STR to do melee and ranged damage and INT to increase poison damage. Druids have focused on STR to do more melee damage. Crusaders have focused on INT for spell damage and WIS for healing. These are just the most obvious examples, but all 24 classes had some unique benefits from the different Stats. Starting with Sentinel’s Fate, each class now benefits significantly from just ONE statistic, even...
Feldon
February 4, 2010 1:29 am
The EQ2 Test Server has just been updated with most of Game Update 55. GU55 will be the free content available to all EQ2 players on February 16th, to coincide with the release of the expansion. The biggest part of GU55 (with the loss of New Halas, Shaders 3, and the TS Revamp) are Battlegrounds. Players are being asked to run dungeons, etc. to see what effect combat changes may have had. Rothgar @ EQ2 Forums