Starting the EverQuest II: Freeport and Beyond panel… Pre-panel Buzz: EQ2Players is being replaced with a new site. Sometime this year, it’s a priority, which it hasn’t been before. Dave Georgeson starting the panel. There’s so much info, they’ll be giving that first and then Q&A at the end. Update: This is a video of EverQuest II Panel #1 “Freeport and Beyond” added on July 14, 2011.
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Today’s update adds additional tweaks to Velious dungeons, increases the overlooked Gnomish Hoverpads to 130% runspeed, re-allows Crit Chance adornments in all the slots they were previous allowed in, a few quest glitches, and also corrects a few issues with the new Leaper and Glider mounts.
Today brings a substantial update with lots of fixes, tweaks, as well as the much-lauded introduction of Leaper and Glider mounts to EQ2 at levels 30 and 60. In a perplexing move, Ground, Leaper, and Glider mounts will all travel on the ground at speeds of up to 150%, making them as fast as any of the current Flying mounts, only lacking the differentiating ability of flight. All servers will come down for an update at 7am PDT (3pm BST / 4pm CET) on Friday, June 24, 2011. U.S. servers are expected to be down for one hour. International...
It seems the only differentiation we have in gear now is Adornments, so those Adornments ought to work smoothly. Well, they didn’t. Many proc effects were getting resisted or weren’t able to be stacked. Fortunately, we have good news from Xelgad after the jump…
Players who have explored the depths of Velious already know that crafters have a bigger role to play this expansion than in many years. In addition to saving players time and money, in Destiny of Velious, tradeskillers are integral to transforming raw materials looted in cellars, caves, and other dark places into the shiny new armament that players actually want. Although most of this information has been posted on other websites, it hasn’t all been available in a single organized article, so that’s what I’ve set out to do here. We cover the biggest purveyors of armor and weapons...
tfetterman noticed a change in the June 13 Test Update Notes affecting the description and behavior of the Bard ability Rhythmic Overture. Bard Rhythmic Overture now applies as a buff to the bard. All damage inflicted by the bard will apply toward Victorious Concerto. Lemilla of Permafrost described the change: As it’s a buff on yourself instead of a debuff on the mob, it would mean that it will track damage inflicted upon multiple enemies instead of just one. This change makes it possible to charge a proper VC on fights where the mobs die within 10 seconds. Same...
Slow Combines We understand that the completion times on those extremely tedious combines for certain Velious quests will get trimmed back to a normal time. Currently, they take as long as Coldain Prayer Shawl updates (up to 3 minutes per combine!). Dojo Prestige House Not Getting Outdoor Area From Gninja on the EQ2 Forums: There are no plans to add an outdoor area to the personal Dojo, Sorry! Kael Drakkel Contested Changes Delight Some, Bore Others Some players were very happy, overjoyed even, at some changes to Kael Drakkel contested dungeon which reduce or eliminate some frustrating stuns and...
Massively.com is in Los Angeles covering this year’s E3 and spoke to Dave “SmokeJumper” Georgeson, Executive Producer of EQ1 and EQ2 about the future of EQ2. We have already heard some about the revamp of Freeport and Qeynos which will evolve these starting cities into full-fledged quest hubs that will drive character development from levels 1-90. The breaking news for today is that we can expect a 25th character class and the ability to group cross-server. So what’s next for the game? Georgeson laughed when we asked this and said, “We’re going to start relying a lot less on...
Today’s update addresses numerous complaints about the difficulty of the Drunder heroic and raid zones as well as the Citadel of V’uul x2. In particular the Drunder group zones seemed to require Raid gear to attempt, yet lacked any progression of itemization from that gear. We also see some ease-of-use changes to Kael Drakkel contested. The full notes after the jump…
All U.S. servers will come down for a hotfix at 7am PDT on Thursday, June 2, 2011. The expected downtime is one hour. The Splitpaw server will have its hotfix at 5am London Time on Friday, June 3, 2011. Estimated downtime is 2 hours.
Destiny of Velious provides many options for solo and duo players wishing to gear up without stepping into a heroic dungeon. For starters, the Othmir and Snowfang quest lines reward gear that was unheard of except for raiders in Sentinel’s Fate. Public Quests offer sets of gear, weapons, and more, with or without joining a group or raid provided enough players are present and successful. A largely unknown solo/duo dungeon Crystalline Breaks provides additional gear up options. And finally today sees the introduction of a Velious Solo Shard Quest to fill out player options for gearing up without a...
Drunder and Critical Mitigation The Shadow Odyssey introduced Critical Mitigation, a stat needed by players to survive the heavy hits of raid bosses and enemies. Sentinel’s Fate upped the numbers, but it was Destiny of Velious which rolled out Critical Mitigation to all group zones and even overland solo content. The three new Drunder dungeons, new Citadel of V’uul x2 raid, and three new Drunder x4 raid zones are no exception and set alarming new standards for the amount of Critical Mitigation needed even to do heroic content. Adding to the concern is that while mobs can be examined...
After the jump, your full Game Update 60 Notes for today, May 31st, 2011…
Today, arguably the largest Game Update we’ve seen in years hits the live servers. Game Update 60 adds 4 new dungeons, 4 new raid zones, more crafting, more quests from a solo shard quest to a Heritage Quest, major changes to PvP from gear to itemization to mechanics, not only a new Battlegrounds lobby, but a 4th Battleground 18 vs. 18. We are still waiting for the full list of Game Update Notes, but in the meantime, here’s just a quick bullet point list of what we can expect: New Level 90 Dungeons and Raid Zones The Crystal Caverns...
We’re still 1 week away from Game Update 60 and Today’s update fixes a few outstanding bugs, specifically a Public Quest Participation loot bug, as well as handing out those five 7-day Research Potions to make up for the Research Assistants going on holiday while the servers were inaccessible. The full Update Notes after the jump…
If you follow EQ2 devs on Twitter, this is likely old news to you, but Kyle “Kander” Kyle Vallée has posed some questions: What #EQII zone would you love to see revamped into new heroic content ? Note, this would be an alternate version perhaps scaled up to level 90 as a “revisit” zone, just as Nek Castle can be revisited at level 50 and 70. These changes would not affect the original zones. Here are some of his responses: Estate of Unrest: “great the way it is” Obelisk of Lost Souls: “not a bad idea”. Rivervale: “does indeed...
Game Update 60 has finally reached Test and there is a lot of content here, including 3 new heroic dungeons, 3 new x4 raid zones, and a new x2 raid zone, a new Battleground, as well as major changes to PvP. Also look out for several changes and tweaks to classes, as well as a hard-to-miss huge nerf to Dirges, with Chimes/Cacophony of Blades no longer interrupting. “The Children of War” The Fortress of Drunder has emptied of Rallos Zek and his armies as they pass into the Plane of War to prepare for their eventual march on the...
Here are your update notes for today, April 28, 2011. They include the introduction of Multi-housing. Thanks to Cyliena over at EQ2 ZAM for the formatting: HOUSING UPDATES Each character can now own up to 10 houses of any combination (as long as he or she meets the house prerequisites). House purchases are now based on alignment rather than citizenship. The marketplace house item limit increasers now only apply to a single house. Additionally, the marketplace house item limit increaser will no longer stick with your house as you move from house to house, but it still stacks with...
According to Xelgad, we can look forward to some class improvements/tweaks with Game Update 60. Here’s what we know so far: Re: the Berserker class issues thread post Velious thread: These changes should hit Test with GU60. There should be plenty of time to give feedback on them while they’re on the Test Servers. Re: Persistent Buffs- Post-DoV Abilities thread: Unfortunately, we won’t be able to push these changes through until GU60 Re: Manaburn / Lifeburn Immunities thread: These have been removed for GU60.
Here are your Game Update Notes for Thursday, April 14, 2011. The vast majority of the changes are fixes to dungeon progression.
Today’s Update for Tuesday, April 12, 2011 brings PvP Character Transfers to and from PvP servers, fixes for the Storm Gorge PQ, fixes bugs in instances and raid zones including Tower of Frozen Shadow which has been broken since a week ago Thursday preventing raid progression, and eliminates harassment of other server’s chat channels (players were able to join the 1-9 and other numbered chat channels of other servers). After many years of requests, it is now possible to transfer characters from PvP to PvE and vice-versa on both regular and exchange-enabled servers (exchange-to-regular is still not allowed).
When buying Heroic/Legendary shard armor with Primal Velium Shards, you now have three choices. If you’ve got the various gems that drop in different instances, and you have faction, then head to the Ry’Gorr camp in Eastern Wastes. Each piece of armor will cost you 52 shards. If you don’t have the necessary gem but want your armor anyway, and have faction, then head to Thurgadin in Great Divide. Each piece of armor has a cost ranging from 33-90 shards. And if you know a crafter who has acquired the two Far Seas recipe books to make this armor...
Good news if you play on Test or Test Copy! Several crucial fixes to Public Quests and the Tower of Frozen Shadow x2 raid, as well as the wayward Research button in the Knowledge window made their way to the Test Servers yesterday. Normally, we only glance at Test Update Notes to check for new features. No doubt many players on Live will be wishing that this is how the Live Update Notes for yesterday looked. It would have been great to go into the weekend with a lot of these issues tackled. Here are the Test Update Notes...
Destiny of Velious introduced an unparalleled strict progression to both its group and raid zones. Players wanting to group up in Velious instances have discovered that there are 3 sets of group zones which each require completing the one before it in progression before being granted access. For instance, you must clear Tower of Frozen Shadow: Shadowed Corridors to gain access to ToFS: Umbral Halls, which must be cleared to gain access to ToFS: Haunt of Syl’Tor. And aspiring raiders must clear all 3 of these group zones in order to gain access to the Tower of Frozen Shadow...
The Storm Gorge Public Quests are currently denying eligible participants the ability to loot a chest, apparently as a result of the recent changes to weed out PQ slackers. Gninja has acknowledged today there is a problem: We are aware of the problem and are working to fix it. In the meantime, players are reporting lag and the possibility you will not get to loot a chest even if you are participating fully.