After a six multi-month absence, Dellmon and Osgz are back with another installment of EQ2’s best only podcast EQ2Talk to review the Terrors of Thalumbra expansion. Is there anything in the expansion that Dellmon likes? You’ll have to tune in to find out! From EQ2Talk.com: In this episode Dellmon and Osgz judge the newest expansion for Everquest II, Terrors of Thalumbra. While both hosts struggle in the swimsuit portion, they soar in the talent competition as they both discuss some of the high flying points of the new content and zones. Feathers did get a bit ruffled over just how much...
Commentary
Feldon
December 2, 2015 11:15 pm
In my time covering EverQuest II, we’ve had three really great Community Managers — Christine “Kiara” Renzetti, Margaret “Luperza” Krohn, and Racheal “Afista” McKenny. Yesterday as part of their Daily Grind column, MassivelyOP asked “What Makes a Really Great MMO Community Manager?” When Funcom hired new community managers a few weeks ago, some readers questioned why we’d cover it. Big whoop, community managers are glorified retweeters, right? Yeah, not so much. A talented community manager can work a playerbase and keep everyone happy even in dark times. “Sinking, panicking games dump their CMs overboard first, not realizing their CMs are the best...
A recent beta forum discussion revealed that crafting and adventure writ status will not contribute to progress starting at guild level 101. EQ2 Senior Designer Gninja explained the reasoning behind the change: Repeatable quests such as writs do not add to guild exp once you hit guild level 101. We are adding a lot more ways to get status from normal gameplay though. It was just way too easy to sit and do writs over and over to level the guild making having a leveled up guild a little less meaningful. He came back to clarify the position a bit...
Feldon
October 27, 2015 12:31 pm
Last week we wrote about how Terrors of Thalumbra Beta Copies have been running extremely slowly (well over 24 hours). Some players noted that beta copies taken from inside instances such as Houses and Guild Halls were failing and that players should copy from a public zone such as Antonica. Now EQ2 developer Jamiss has posted an update explaining some of the issues: The beta copy process has changed a little bit for this expansion due to some underlying technology changes. Unfortunately, this has caused the process to be a bit slower than in the past. It was, however,...
NOTE: This is a commentary piece by Morgan Feldon and is not intended to reflect the opinion of anyone else. In recent years, it seems like there is a special day for just about everything. Grandparents Day, Office Assistant day, Take Your Ferret to Work Day (ok maybe I made that one up), you get the point. In that spirit, we’d like to declare September 15th as Justify Your Marketing Department Day. The definition of insanity is trying the same thing over and over again and expecting different results. Yet despite a decade of numerous debacles which we have...
In 1998, John Smedley co-founded Verant Interactive with current Daybreak Games CEO Russell Shanks. Riding on the overwhelming success of EverQuest, the company was purchased by Sony Pictures Entertainment in 2000, which saw the company renamed to Sony Online Entertainment. Fast forward 15 years to February of this year: Sony Online Entertainment was sold to investment group Columbus Nova after a two month year search for a suitable buyer. In the American corporate world, it is standard practice that a CEO will typically remain with the company for a six month transition period after a buyout, upon which they depart with a healthy...
Defying predictions of an inevitable crunch, Gaming and Technology have continued to grow at an exponential rate over the last two decades. Profits from desktop, console, and mobile gaming have eclipsed Hollywood Film and Television revenue. Long-gestating VR/hologram technology has finally matured to a point where consumer hardware is just around the corner which will bring an entirely new paradigm for gaming in the next 5 to 10 years. Since Ultima Online and EverQuest stormed onto the scene, subsequent Massively Multiplayer Online RPGs have in many ways evolved and in many others closely echoed the winning formula of big...
It’s now been three months since the very public acquisition of Sony Online Entertainment by investment firm Columbus Nova. In the aftermath, John Smedley, President of the renamed Daybreak Games, has spoken to gaming press about the benefits of the changeover and the freedom now afforded to developing on platforms other than PC and Sony’s Playstation consoles. Earlier this month, Daybreak President John Smedley and Laura Naviaux, senior VP of global sales and marketing, decided it was time to get their message out about the future of the new company. They spoke to a number of sites including PC Gamer, Venture...
Today marked the launch of EverQuest’s newest time-locked Progression server, Ragefire. This server adopts many if not all of the designs and rules of the game as it existed at launch in 1999. According to reports on twitter, things have not all gone according to plan as players quickly reached high levels and other glitches. Regardless, the idea of progression servers reinforces the idea that nostalgia doesn’t fade away when brought into the light. In celebration of the Bloodstained: Ritual of the Night kickstarter, I re-played Castlevania: Symphony of the Night through to 200.6% completion for the third time...
As visitors to the #EQ2Wire chatroom or the EQ2 Subreddit know — which I have to admit is growing on me — I was “permanently suspended” from the EQ2 Forums two nights ago. To date, the exact reason why I was banned has not been forthcoming. After two days of mayhem, a “Free Feldon” campaign (thanks guys!), and additional suspensions, SOE Community Manager Tony “RadarX” Jones has posted a thread today encouraging players to sidestep the “thou shalt not discuss moderation” rule and confess their sins. Besides a brief statement, at this point I’m choosing to opt out of the discussion...
NOTE: No news specific to EverQuest II in this article… After trying to launch their own RPG on Kickstarter, Storybricks evolved into a middleware/tools developer for game studios such as Sony Online Entertainment. Chief among those tools was a powerful user-generated content system that would allow players to build dungeons, populate enemies, and then give those enemies behaviors, desires, and drives that would make a completely dynamic simulation that would be different every time. For EverQuest Next, Dave Georgeson and John Smedley each talked about how expensive content design for MMORPGs is and how no company, no matter how...
NOTE: No EQ2-specific news/commentary in this article. Kotaku has an interesting article from Anthony Burch who used to write for Destructoid and then at Gearbox Software. He reflects on the perception of game design from the outside vs. the reality of being on the inside and why there is such a gulf between the two. I know as I’ve learned more about game development and the maddening complexity of it, I’ve tried to dial back my own vitriol to something a bit more reasonable. Before I joined Gearbox Software, I worked at Destructoid as a features editor. I worked there from 2006...
Not surprisingly, my article “Daybreak Games: It Didn’t Have to Be This Way” received a lukewarm response from its subject, Daybreak President John Smedley. @EQ2Wire Feldon I'll make it simple – your article was so offbase I actually laughed. so much of it is just factually incorrect. — John Smedley (@j_smedley) February 12, 2015 After exchanging a few candid e-mails with him, I’m able to release this comment: We absolutely made sure that taking care of our employees was the highest priority and this deal was by far and away the one that took care of people the best....
UPDATE: SOE President John Smedley has responded to this post. The day has arrived that I’ve been dreading since I heard the first rumors. Layoffs have befallen Daybreak Games, affecting H1Z1, Planetside 2, EQNext/Landmark, EverQuest, and EverQuest II. The Community Relations team was one of the hardest hit, with Brasse, Amnerys, Ashlanne, Hats, and Afista all let go. We haven’t confirmed any other layoffs in any other department such as QA, CS, Platform, Web, etc. I have to hand it to the EQ2 team who has pulled together as a family over the last week in the face of...
From former Planetside 2 producer David Carey on Planetside 2’s Reddit: Hey guys, I came on to say goodbye to you guys (at least in my current role, prepare for lurking), but after scanning the front page I wanted to change the flavor of the post a bit. Columbus Nova deserves no hate in all this. They are more like white knights than negative forces here. SOE needed a shake up/new direction, and CN provided that. They have done nothing but been gracious in their new ownership, and they went out of their way to make sure that Devs and...
On one hand, SOE is wasting no time rebranding themselves as Daybreak Games. They’ve already renamed a number of Twitter accounts and their general forums. On the other hand, the company does not yet have a new logo design, as otherwise I’d have shared it with you. That’s not stopping maintenance from taking down an SOE sign that I stood in front of just 6 months ago… SOE Daybreak Games president John Smedley took to twitter to provide some answers to the most common requests he’s been getting by e-mail: answering a few questions people have emailed me 1)...
Massively‘s Editor-in-Chief Brianna Royce has posted an extremely candid response about the closure of Massively after 10 years in operation, and despite 40% growth in readership last year. The number of sites that critically review MMORPGs in an unbiased way could already be counted on one hand and now we’ve lost the biggest and the best. It’s the end of an institution as they say, and once again AOL, the company that shouldn’t even exist anymore, continues to be a cancer on the internet community, destroying everything in its path. I have sad news for the Massively staff and...
If you’ve grown tired of media conglomerates buying out smaller sites that cover the Products and News that you care about then shuttering them shortly thereafter, you may want to look away. The folks running MMO powerhouse Massively and its parent company Joystiq, found out today through sites like Re/Code and Kotaku that AOL plans to shutter their sites in the near future. Editor Alexander Sliwinski was put in the extraordinary position of posting a “no comment” in reaction to the news. To some, the most shocking news out of all this may be that AOL still exists, but for most of...
Challenge and depth are the spices that keep players coming back to EverQuest II despite the popularity of mass market MMOs like World of Warcraft, and the allure of expertly marketed glitzy new MMOs that are all appetizer and no entree. However while Tears of Veeshan seemed to strike a good balance of difficulty and progression, the overwhelming feedback on the forums, in chat channels, and in my personal experience so far for Altar of Malice is that the EQ2 team overshot on difficulty and rarity. I group 2-4 hours per week in a casual guild. We didn’t just...
This may seem self-evident, but playing the Altar of Malice expansion these next two weeks (November 11-24) prior to the widespread release is a thank you given to All Access subscribers for their continued support. Free-to-Play users will be able to buy and start playing Altar of Malice on November 25, 2014. If you are currently All Access, bought Altar of Malice, and let your All Access subscription expire during the early access, you will be booted to Antonica and not able to access expansion zones until November 25th! My opinion: It would not be fair for people who renewed their...
It’s been just over a week since Fabled Deathtoll, a level 95 x4 raid zone opened in Norrath. While the zone and enemies may be familiar territory for Kingdom of Sky veterans, the boss battle strategies have gained a few twists. But perhaps most surprising about this revisited zone is the way loot is awarded. The EQ2 team seem to tried out several new approaches, and so far, the response has been mixed. Instead of the typical drops off each named, certain names drop one-use recipe books that create powerful items. Other enemies drop new cyan-colored adornments. I won’t try...
Sony Online Entertainment has a rocky history with third parties. Whether the responsibilities weren’t well-defined, the contracts were not clear, or these companies grossly oversold their capabilities, we’ve seen example after example of relationships with external companies which have not paid off for SOE or for their customers. LiveGamer — SOE contracted with this company to allow EQ2 players to buy and sell in-game items, currency, and characters. Controversially, the change was forced onto existing non-LG servers. Also, contacting LG customer service was always a gamble. The program was not successful and the partnership was dissolved to pave the...
“Is nothing sacred?” In an unexpected (and undocumented) change today, it appears that players are now receiving Veteran Rewards from their account’s opening date, rather than actual time played as it has been calculated for many years now. This means that players who rolled a character in November 2004 and have not played a lick since may stand up and be counted along with those who have been actively supporting the game for 10 years, dutifully paying a monthly subscription. It’s a puzzling change to be sure, and the motivation may have been a genuine hope to attract returning...
SOE President John Smedley skipped SOE’s traditional communication streams and took to Reddit tonight to participate in one of their popular Ask Me Anything livechats to answer candid questions about today’s announcements about All Access, the sunsetting of four SOE games, and more. When asked what we can expect from SOE this year, we got: Everquest Next Landmark will launch…. we have expansions for EQ and EQ2 and an unannounced MMO that we’re working on. Wait… what? A new MMO? completely new IP. The data is on the interwebs.. someone just has to find it. SWG PLAYERS – OUR...
The Sony Online Entertainment belt-tightening continues, with the announced shuttering of the following games: FreeRealms – March 31, 2014 Clone Wars Adventures – March 31, 2014 Wizardry Online – July 31, 2014 Vanguard – July 31, 2014 As Clone Wars and Wizardry Online were the intellectual property of other companies, LucasArts (since purchased by Disney) and Gamepot respectively, so there may have been some contractual reason for these games to end. Also, the Clone Wars show went off the air this year. Vanguard has a long troubled history that included substance abuse, parking lot firings, and copious drama which...