33 thoughts on “Update Notes: Tuesday, November 18, 2014

      1. I actually did everything i could do to get my resist up to 90k after that it was easy on coercer, it involved kiting them around the room. Once I did that and finally got the bar, I was like wow nice. I just finally had to give up some good proc’s and replace them with quest junk. ONce I did that it worked fine. So I think now I can do it on all my toons, I don’t think my tank or my sin will have the issues the coercer had.

      1. I got it figured out, the main thing was dropping great proc items to pick up resist to 90k, once I did that it worked great, now that I got a clue how to run it, should not be an issue.

    1. That’s what it sounds like… that’s even stupider then making a harvest node that only high level crafters can see… that isn’t trackable by track harvetables… which only high level crafters can get…

      1. The Phantom of Tranquil Seas sounds like an entirely different zone, or this should be “Phantom Seas and Tranquil Seas”. Not saying they’re not beyond a typo, but the Phantom of Tranquil Seas makes enough sense that it sounds like a separate zone.

        1. Eh, just one more thing I’ll never see. LOL (that is, until it becomes marginal and outdated, like those mysterious blue coins that we can turn into transmutable s now – oh wait, we can’t do that)

  1. Elite mercenaries Kenny, Matri Dut, and Perrin should now despawn after 5 minutes of being first hired.

    Wait, does this mean for 5 minutes after first hire, eveyone else can click and can get the merc ? Talk about devaluing our previous efforts in getting a ‘rare’ merc.

  2. Quest adorn are now lvl 96 instead of 95

    Tradeskill XP is low but it should be rewarding to go level 100, so I think it is fine as it is, some people should be able to make a business of it. I’m doing my 6th crafters so it is not impossible and not so time consuming.

  3. Spakka, it’s called inflation due to progress. Efforts rarely retain their value unless there’s a cashed up market of collectors looking for your stuff. In a digital world is very risky to expect a good investment based on scarcity anyway. You had a good run. 🙂

    1. Why do people get butthurt when things become more available? o.0 I’ve had Kenny for a long time and it hasn’t made me a better person. I prefer actually DOING things to be proud of vs flaunting something others don’t have. That just seems petty. :\ (Particularly when it’s something silly like an item in a digital game.)
      XD I’m actually happy people can get them more easily. But I like seeing people happy in general.. well… people that aren’t just happy because of someone else’s disadvantage.

      1. The game has been out for a few days and people complains because it takes too long (4 hours!) to level up there crafters. In a few weeks they will complains because they have run through everything and wants more content… Of course in game you should be able to obtain everything, but it does not mean that you should have it now. That applies to XP your adventure or crafting level, doing a questline that give a nice reward, as long as you could achieve in a reasonable time. We are going to play this extensions for months so a few hours should not kill anyone.

  4. Yeah….. Jerol does nothing for me. Hailed him, no response, no mail, even after zoning. I’m just waiting on the final mail from Raffik. Maybe I need the Jerol from the Village of Shinand? 😛

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