From the EQ2 Forums:
WEEKLY FEATURE
- The first round of Battlegrounds matchmaker fixes is live!
- Teams will now be more fair numbers wise. No more 24 reds against 3 blues!
- NOTE: teams could be a little off if not everyone picked to be on your team accepts the match. However, backfills will go to the lowest team first so as more people queue to fill in the backfills it will work to even up the teams.
- The getting dropped into Champion’s Respite instead of going straight to your match from your home server is still not fixed.
- If you are chronomentoring on your home server when you accept a battlegrounds match, you will have your chronomentor session restored to you when you return at no cost.
- When you enter a battlegrounds match you will get put into your team’s respawn instead of being dropped in the middle of the map.
- Backfilled players will be put on the team with the fewest total number of players.
- Players who queue as a group will all be placed on the same team. However, the order in the group/raid window will not be maintained.
POPULATION / ZONE PROGRESSION
Temple of Veeshan: Dreadscale’s Maw
- Irdul of the Glacier’s Icy Stasis should be removed when destroying the Ice Blocks around the trapped player
- Not destroying the Ice Blocks around the players should now correctly apply the “Deadly Shards of Ice” debuff on the raid
- Vulak’Aerr’s Deathly Markings debuff should no longer cause the Deacons to despawn when applied
- The Fire Resistant Coating from Lady Mirenilla is now unlimited charges and will give one to every players present at the time she is killed. They have also been made Heirloom.
Temple of Veeshan: Guardian’s Edifice
- Flagging for killing the Crumbling Emperor in Accursed Sanctum is no longer required to enterTempleofVeeshan: Guardian’s Edifice
- Raid encounters inTempleofVeeshan: Guardian’s Edifice will no longer be able to drop two of the same armor patterns.
Temple of Veeshan
- Aerakyn Sharpshots should no longer stay rooted until damaged.
Nektulos
- The Shady Swashbuckler has located his missing 6 second Shanks.
ITEMS
- Tinkering Training Kit should now give the correct chance to increase Tinkering Skills, and uses Tinkering reaction arts.
- Shared Dragonsbane can no longer be maintained on more then a single target.
- Discombobulate III has had its damage increased.
- Virulent Wrath III has had its damage increased.
- Flames of Death has had its damage increased and now also grants 15% Crit Bonus to the caster.
- Essencelich has had its damage increased and now also grants 15% Potency to the caster.
- Spectral Domination has had its damage increased and now also grants 7.5% Potency and Crit Bonus to the caster.
PVP
General
- You will no longer need to add a gem to your PvP gear before upgrading it to the next tier.
- Toughness has been reduced on one gemmed Dreadnaught armor, all other blue and green stats have increased to 3 gem potent quality.
We are also hoping to see some long-awaited Census (Data Feeds) updates which should appeal to Questaholics who miss Fluffy.dk.
This whole “Weekly Feature” has descended from comedy through farce to derision for me.
Why do you think that and what do you propose they should do instead?
Just kill off the idea of Weekly Updates. Right now, they’re grasping at straws to come up with things to call a Weekly Update item.
Fluffy.dk is greatly missed =(
Remember when…
I `100% agree, sad but we should never call bug fixes a weekly update feature. I think they should give up this idea of weekly updates as were getting nothing. It is no wonder the population continues to drop.
Mieux vaut tard que jamais…
Toutefois ces “fixes” aurait dû être fait deux ans auparavant! Si ce n’est encore plus tôt, lorsque ces problèmes sont survenus. Ceux qui se souviennent de l’update Vélious avec la map coldains vs kromzek ne sont pas prêt d’oublier le “coup mortel” infligé par SOE à sa communauté Battleground. Précisément, la mort de cette communauté.
Et oui, SOE, lorsque vou merdez les joueurs s’en souviennent.
(j’ai oubli de péciser la communauté BG du serveur Storm.)
I may sound a bit harsh, and my english is not that good sorry about that.
This was a complete failure the first time. The product (correctly) did nothing. Though instead of Tinkering skills, it used Geocraft skills. It gave Tradeskill XP (if you were low enough that level one recipes give XP). I’m glad it’s fixed, but how did this slip through?
after hearing how many items were needed to get garbage I didn’t even bother. Waste of my time to even zone over there.
So … when did they add Mount Adornments and Mount Armor to EQ2Players under Items?
Those slots have been on the character window section of EQ2players for a pretty long time (as long as I can remember). I was wondering if they just copied the framework off the Vanguard site or something. (At least, IIRC Vanguard had mount adornments and armor? I could be thinking of the wrong game…)
They realllllly had my hopes up we could add wings to old land mounts, leapers and gliders. :\ I get the feeling it was one of those things some one was working on, and isn’t working with SOE, or got shuffled off to another project, something like that.
I’ve asked in forums and in-game, but no one can tell me any thing. :\
The fields have been there at least a year. I asked the EQ2 team about this and was told that mount adornments and mount armor is something the designers talked about but never went beyond the concept stage with. Not sure why EQ2Players shows it, but EQ2U and DA omit these fields.
ah. Thank you. At least I can stop waiting anxiously for what they might have been now. XD
@Vapurs, those slots for mounts have been there for quite a while, since the first time I used the data about a year (or more) ago. I’ve never seen anything that USES the slots, however.
Call the code changes what you want, at least they haven’t put eq2 into maintenance mode where no new features are planned and bug fixes generally just remove content. I’m amazed they put any time at all into fixing the stuff that doesn’t impact a decent amount of players or current content.
I often wonder if they could fix more core and engine troubles if they did a partial ‘reboot’ of content.
The end of ages nears and the meek shall fall! Any non 92+ gear and toons are reset to start in a new world. Even the powerful are scarred with many artefacts reformed from the ash of oblivion or banished without a trace. A golden path arises filled with new challenges and economies. Most of the Norrath that was is little more than a passing sense of familiarity with only the Spirit realms to remember; time’s threads are cut and history is rewritten.
There wouldn’t be a place that could hold the tears and cries of people, but I’d be kinda cool if they brought enough of a refresh. One server, seamless zones, consistent itemization, new aa system that allows swapping between subclasses, refreshed faster engine, better scaling (I.e. no raid lag), mounted combat, etc.
Sorry… I’m on the train and daydreamed a bit.
I like the general shape of your dreaming. I would extend it a little further and fold EQ1 in at the same time. Say based on SOE’s new engine.
I know lets call it EQ2.5. Oh wait, Georgeson already squashed that one.
I’m one of the people that would cry tears of rage (or possibly rejoin the place known as IRL and never play again after all 20 of my 50 to 95 adventuring/95 crafting toons were lvl 1s again) if my characters were all reset to lvl 1 weather i liked it or not, buuut…
Ragnarok online had a “Transcending” system where you reached the max level (lvl 99 for them) and you could stay there, or start over at lvl 1 for better stats, better skills, etc… The levels went a lot slower the second time around though.
That would certainly breath new life into old zones… >.> and make grouping more possible for new players if there are some that don’t just grind back up to max level… if….if….
Afterthought: If Star Trek can get away with it, why not EQ2?
Final Fantasy got away with it too.. kinda.. and seems to be all the better for it. 🙂 but no telling how many subs they lost in the process. i mean, you know, besides mine.
Final Fantasy just screwed up so badly they remade the game and apologized to people. Took balls to do that though.
I’ve grown soooo accustomed to “working as intended, have you cleared your cache?” XD
FF14 needed to rewritten from the ground up. It was totally unviable as an MMO and lacked basic functionality present in EQ1 10 years ago.