24 thoughts on “Update Notes: Thursday, May 29, 2014

    1. I `100% agree, sad but we should never call bug fixes a weekly update feature. I think they should give up this idea of weekly updates as were getting nothing. It is no wonder the population continues to drop.

  1. Mieux vaut tard que jamais…
    Toutefois ces “fixes” aurait dû être fait deux ans auparavant! Si ce n’est encore plus tôt, lorsque ces problèmes sont survenus. Ceux qui se souviennent de l’update Vélious avec la map coldains vs kromzek ne sont pas prêt d’oublier le “coup mortel” infligé par SOE à sa communauté Battleground. Précisément, la mort de cette communauté.
    Et oui, SOE, lorsque vou merdez les joueurs s’en souviennent.

    1. Better late than never …
      However, these “fixed” should have been done two years ago! If not even earlier, when these problems occurred. Those who remember the Velious update with map coldains vs kromzek are not ready to forget the “mortal blow” inflicted by SOE in its Battleground community. Specifically, the death of this community.
      And yes, SOE, when vou screw up, players remember.

  2. Tinkering Training Kit should now give the correct chance to increase Tinkering Skills, and uses Tinkering reaction arts.

    This was a complete failure the first time. The product (correctly) did nothing. Though instead of Tinkering skills, it used Geocraft skills. It gave Tradeskill XP (if you were low enough that level one recipes give XP). I’m glad it’s fixed, but how did this slip through?

    1. Those slots have been on the character window section of EQ2players for a pretty long time (as long as I can remember). I was wondering if they just copied the framework off the Vanguard site or something. (At least, IIRC Vanguard had mount adornments and armor? I could be thinking of the wrong game…)
      They realllllly had my hopes up we could add wings to old land mounts, leapers and gliders. :\ I get the feeling it was one of those things some one was working on, and isn’t working with SOE, or got shuffled off to another project, something like that.
      I’ve asked in forums and in-game, but no one can tell me any thing. :\

    2. The fields have been there at least a year. I asked the EQ2 team about this and was told that mount adornments and mount armor is something the designers talked about but never went beyond the concept stage with. Not sure why EQ2Players shows it, but EQ2U and DA omit these fields.

  3. @Vapurs, those slots for mounts have been there for quite a while, since the first time I used the data about a year (or more) ago. I’ve never seen anything that USES the slots, however.

    Call the code changes what you want, at least they haven’t put eq2 into maintenance mode where no new features are planned and bug fixes generally just remove content. I’m amazed they put any time at all into fixing the stuff that doesn’t impact a decent amount of players or current content.

    I often wonder if they could fix more core and engine troubles if they did a partial ‘reboot’ of content.

    The end of ages nears and the meek shall fall! Any non 92+ gear and toons are reset to start in a new world. Even the powerful are scarred with many artefacts reformed from the ash of oblivion or banished without a trace. A golden path arises filled with new challenges and economies. Most of the Norrath that was is little more than a passing sense of familiarity with only the Spirit realms to remember; time’s threads are cut and history is rewritten.

    There wouldn’t be a place that could hold the tears and cries of people, but I’d be kinda cool if they brought enough of a refresh. One server, seamless zones, consistent itemization, new aa system that allows swapping between subclasses, refreshed faster engine, better scaling (I.e. no raid lag), mounted combat, etc.

    Sorry… I’m on the train and daydreamed a bit.

    1. I like the general shape of your dreaming. I would extend it a little further and fold EQ1 in at the same time. Say based on SOE’s new engine.

      I know lets call it EQ2.5. Oh wait, Georgeson already squashed that one.

    2. I’m one of the people that would cry tears of rage (or possibly rejoin the place known as IRL and never play again after all 20 of my 50 to 95 adventuring/95 crafting toons were lvl 1s again) if my characters were all reset to lvl 1 weather i liked it or not, buuut…
      Ragnarok online had a “Transcending” system where you reached the max level (lvl 99 for them) and you could stay there, or start over at lvl 1 for better stats, better skills, etc… The levels went a lot slower the second time around though.
      That would certainly breath new life into old zones… >.> and make grouping more possible for new players if there are some that don’t just grind back up to max level… if….if….

  4. Final Fantasy got away with it too.. kinda.. and seems to be all the better for it. 🙂 but no telling how many subs they lost in the process. i mean, you know, besides mine.

    1. Final Fantasy just screwed up so badly they remade the game and apologized to people. Took balls to do that though.
      I’ve grown soooo accustomed to “working as intended, have you cleared your cache?” XD

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