From the EQ2 Forums:
All EverQuest 2 Servers will come down on March 11th, 2014 at 7:00 AM Pacific Time for an update. The expected downtime is approximately two hour.
Time Zone Conversions
- PDT: March 11 @ 7:00am ~ 9:00am
- EDT: March 11 @ 10:00am ~ Noon
- GMT: March 11 @ 14:00 ~ 16:00
- CET: March 11 @ 15:00 ~ 17:00
- AEST: March 12 @ 12:01am ~ 2:00am
From the EQ2 Forums:
WEEKLY FEATURE
- Weapon Damage Bonus and Spell Weapon Damage Bonus are now displayed under the Autoattack category in the character sheet window.
- Max Health % is now displayed in the tooltip for Health in the character window.
- Physical Damage Reduction % is now displayed in the tooltip for Mitigation in the character window.
- The Etyma Merchant Delvakin in Falinpol has several new consumables that may be purchased to assist you on your adventures.
- Those that have completed the quest ‘Putting the Rage in Ragefire’ may now purchase upgrades to some crafted consumables from Delvakin in Falinpol area of Vesspyr Isle.
GENERAL
- Characters that are already paid Heroic characters can no longer consume the heroic bauble.
POPULATION / ZONE PROGRESSION
Avatars (Contested Raid)
- Corrected a potential issue that was causing crashes during the Rodcet Nife encounter.
Temple of Veeshan: Guardian’s Edifice
- Adds in Zlandicar encounter should no longer be consumed after they die.
- Curse of Chaos should no longer hit the player Klandicar is currently targeting.
- Adds in the Pyrelord and Controller fight now despawn when they are defeated.
- Adds in the Pyrelord and Controller encounter are no longer showing as grayed out or broken encounters.
- Jardin can now be affected by spells such as Lifeburn.
TRADESKILLS
- Cranial Capacitor’s will now stack with all other tradeskilled tools.
PVP
Assassin
- Bleedout will now apply an outgoing heal debuff on your target in PvP combat.
ITEMS
- Countermoves has been changed to reduce latency. The effect now triggers 100% of the time when the wearer takes damage and has a chance to apply on attacks. It now applies 12% potency to the raid for 5 seconds.
- Energy Imbue now properly applies Ability Modifier.
ROFLMAO got to love those “Weekly Features”. Georgeson needs to blow some more smoke it is getting pretty thin.
It may not be much, but considering they’re trying to put at least something out weekly it’s better than nothing.
Every bad weekly feature they add is time they didn’t spend on a larger update (which sadly was the whole point). They really are getting bad though. Adding a few stats to the UI and some temp buffs does not keep people entertained.
I’ll take it.
The “larger update” is being worked on a lot. It’s not hard to delegate people to different tasks while maintaining the required amount of time on larger projects.
As it reads. “Weekly Feature” is exactly that.. not a “Weekly Game/Content update”.
I am all for having cool features added weekly and after looking at some of the new merchant items they provided I am eager to try them out.
Have to admit, I was hoping for something more content oriented. :\
The content is coming two HQ’s and contest High Keep.
Contested highkeep could be a lot of fun. Is it just high keep or pickclaw combined?
Last rumor Id heard was high keep and pick claw as one zone.
This would be consistent with what they have done every other time.