From the EQ2 Forums:
NEW RAID ZONES
- New x2 raid zone Wurmbone’s End: Nox Incessit (with normal and challenge versions). Entrance located in Jarsath Wastes.
- New x4 raid zone The Dreadcutter: The Pirate Kings. Entrance located in Obol Plains on the dock.
NEW BAG SORTING, SWAPPING AND DUMPING FEATURES
Bag Sorting:
Open up the Bag Options window from the button on each bag to access the filters that you’d like to set for a respective inventory bag. After setting your options, hit the “Sort” button on your Character window. This will send a command up to the server with “/sort_bags name”.
- In addition to sorting by “name”, you can type the sort_bags command yourself and put “level” to sort by level of the item instead.
- Any option that you set for filtering items will also affect which bag the item goes to upon looting!
- If you’d rather a bag not be sorted, feel free to mark the bag as a “Skip”.
Bag Swapping:
If you want to upgrade your equipped bags with one of a bigger (or just different) size, you no longer have to remove all of the items from the bag. Simply drag a bag from inside one of your equipped bags on top of the slot of the equipped bag you’d like to replace.
- The bag icons will change color to show how good of a match they are: Green = Valid upgrade, Yellow = Valid but not upgrade, Red = Invalid
- By player request, this functionality only takes effect on bags in your primary inventory (equipped bags and the items therein).
Bag Dumping:
If you want to empty one bag’s contents into another equipped bag, you can now do that! Simply drag the equipped bag icon of the bag you’d like to dump onto the other equipped bag icon to dump the contents into the new bag.
- Like swapping, the bags will highlight depending on their match: Green = Valid for dumping, Red = Not enough space.
- By player request, this functionality only takes effect on bags in your primary inventory (equipped bags and the items therein).
NEW GUILD ACHIEVEMENTS FEATURE
Guilds can now earn achievements! When killing a raid target your guild will be awarded a guild achievement if your raid force consists of at least 2/3rds from the same guild. The achievements can be viewed on the ‘Achievements’ tab located in the guild window.
Selecting “Hide Achievements from Census” will prevent your achievements from exporting to census.
NOTE: Guild Achievements for the following will be added in a future update:
- Ancient Sentinel (Challenge) in Sleeper’s Tomb: Unearthed
- Hand of Vallon in Vallon’s Tower
- Generals in Tallon’s Stronghold
HOTZONES
- The hotzone rotations for dungeons and PVP have been updated!
GUILD HALL AMENITIES
- All Standards and Markers should now be stackable.
MOUNTS
- Glider control change – Glider mounts will automatically enter gliding mode at the apex of a jump, but only if the player has forward momentum in their jump. Otherwise, you can toggle the glide on and off with the jump button.
POPULATION / ZONE PROGRESSION
Nagafen Server
- The PVP Prestige Item Merchants, PVP Reinforced Armor Merchants, and PVP Rage-Fused Armor Merchants in the open world on Nagafen have been removed.
Sleeper’s Tomb: Unearthed [Raid]
- Players can now earn a new respawn point in the final chamber once a player has entered that area.
Harrow’s End [Raid]
- Fixed a crash that could occur when a raid force is wiped out by Drinal.
ABILITIES / ALTERNATE ADVANCEMENT / PVP UPDATES
Diety Spells
- Blessing: Mischief Maker will now cancel when attacked & engaged in PVP combat if it is cast before PVP combat starts.
- Miracle: Tempest will now cancel when attacked & engaged in PVP combat if it is cast before PVP combat starts.
Assassin
- Enhance: Jugular Slice now adds percent duration per rank instead of flat duration per rank.
- Enhance: Paralyzing Strike now adds percent duration per rank instead of flat duration per rank.
- Caustic Weaponry damage has been reduced in PVP combat.
- Carnage damage has been reduced in PVP combat.
- Shadowstep’s damage has been reduced in PVP combat.
- Assassinate’s damage has been reduced in PVP combat.
- The heal granted by Draining Mark has been slightly reduced in PVP combat.
- Concealment no longer has a chance to clear your target’s target in PVP combat.
Bard
- Veil of Notes will now be reduced to a maximum duration of 12s when attacked & engaged in PVP combat if it is cast before PVP combat starts.
- Bladedance will now be reduced to a maximum duration of 10s when attacked & engaged in PVP combat if it is cast before PVP combat starts.
Beastlord
- Feral Primal damage has been reduced in PVP combat.
- The on primal use damage portions of Primal Assault, Feral Intensity, and Feral Whirl have been reduced in PVP combat.
- The proc damage amount of Truespirit Energy has been reduced in PVP combat.
- Feral Intensity’s upfront damage has been reduced in PVP combat.
- Spinechiller Blood’s damage has been increased in PVP combat.
- Sharpened Claws upfront damage has been increased in PVP combat.
- U’lla’s Spinning Bite damage has been increased in PVP combat.
- Quick Swipe damage has been increased in PVP combat.
- Elnakii’s Swipe damage has been increased in PVP combat.
- Blindside’s damage has been increased in PVP combat.
- Bonechiller Venom damage has been increased in PVP combat.
Berserker
- Insolent Gibe now only taunts the attacker instead of the target’s group in PVP combat.
- Rampager’s bonus damage to Partisan Cleave has been reduced in PVP combat.
- Enhance: Body Check now adds percent duration per rank instead of flat duration per rank.
- Dragon’s Temper effect now matches the enervated effect and no longer forces a target swap/lock in PVP combat.
Brigand
- Highwayman’s Advance damage has been reduced in PVP combat.
- Poisoned Blades damage has been reduced in PVP combat.
Bruiser
- Brutal Inspiration will now be reduced to a maximum duration of 10s when attacked & engaged in PVP combat if it is cast before PVP combat starts.
Cleric
- Cleric’s Divine Aura now has the same percentage health threshold as Crusader’s Divine Aura in PVP combat – 35%.
- Divine Guidance will now be reduced to a maximum duration of 4s when attacked & engaged in PVP combat if it is cast before PVP combat starts.
- Divine Aura (both Crusader and Cleric versions) will now be reduced to a maximum of 10s when attacked & engaged in PVP combat if it is cast before PVP combat starts.
Conjuror
- Planar Wrack damage has been reduced in PVP combat.
Crusader
- Divine Aura damage threshold for blocking hits has been reduced from 50% max HP to 35% max HP while in PVP combat.
- Aura of the Crusader will now be reduced to a maximum duration of 10s when attacked & engaged in PVP combat if it is cast before PVP combat starts.
- Divine Aura (both Crusader and Cleric versions) will now be reduced to a maximum of 10s when attacked & engaged in PVP combat if it is cast before PVP combat starts.
Druid
- Tortoise Shell will now be reduced to a maximum duration of 10s when attacked & engaged in PVP combat if it is cast before PVP combat starts.
Guardian
- Overall Combat Art damage in PVP has been increased.
- Hunker down now grants the Guardian a incoming heal received bonus in PVP combat.
- Ruin damage has been increased in PVP combat.
- Sever damage has been increased in PVP combat.
- Overpower damage has been increased in PVP combat.
- Taunting Assault damage has been increased in PVP combat.
- Taunting Blow damage has been increased in PVP combat.
Mystic
- Full Moon’s in-combat runspeed boost has been reduced in PVP combat.
- Spirit Tap now lasts for 10 seconds if cast in PVP combat.
- Spirit Tap will now be reduced to a maximum duration of 10s when attacked & engaged in PVP combat if it is cast before PVP combat starts.
- Immunization will now be reduced to a maximum duration of 10s when attacked & engaged in PVP combat if it is cast before PVP combat starts.
Necromancer
- Grave Rot damage has been reduced in PVP combat.
- Enhance: Fear now increases Fear’s duration by a percentage instead of a flat percent.
- Rot Flesh’s overtime damage and spell damage increase components have been reduced in PVP combat.
- Rot Flesh can now be cured in PVP combat.
Ranger
- Blazing Weaponry damage has been reduced in PVP combat.
- Hidden Assault’s cast time in PVP has reduced to match its PVE casting time.
- Thorny Trap now works in PVP combat.
Rogue
- The Interrupt success chance on Daring Advance has been reduced to 50%.
- Sunder’s triggered damage has been reduced in PVP combat.
- The 7th and 8th hits of Dance of Metal had their damage slightly reduced in PVP combat.
Shadowknight
- Chaotic Blade damage and heal amounts have been reduced in PVP combat.
- Malevolent Hatred now heals for less on a successful block in PVP combat.
- Focus: Caress Feedback now heals for less on melee damage received in PVP combat.
- Tap Veins now heals for slightly less in PVP combat.
- Unholy Blessing now heals for slightly more in PVP combat.
- Death March will now be reduced to a maximum duration of 30s when attacked & engaged in PVP combat if it is cast before PVP combat starts.
Sorcerer
- Sanguine Sacrifice should apply reliably.
- Mystical Field will now be reduced to a maximum duration of 15s when attacked & engaged in PVP combat if it is cast before PVP combat starts.
Swashbuckler
- Pirate’s Spin damage has been reduced in PVP combat.
- Seafury Thrust’s additional hit damage and physical damage increase components have been reduced in PVP combat.
- Seafury Thrust can now be cured in PVP combat.
- Advance Warning will now be reduced to a maximum duration of 10s when attacked & engaged in PVP combat if it is cast before PVP combat starts.
Troubador
- Bag Pipe Solo now heals for less in PVP combat.
Warden
- Cyclone will now be reduced to a maximum duration of 3s when attacked & engaged in PVP combat if it is cast before PVP combat starts.
Warlock
- Noxious Influx damage has been reduced in PVP combat.
- The Acid Rain proc effect on Death’s Grip now matches the enervated effect and no longer forces a target swap/lock in PVP combat.
Warrior
- Dragoon Spin damage has been increased in PVP combat.
- Executioner’s Wrath damage has been increased in PVP combat.
Wizard
- Incineration damage has been reduced in PVP combat.
ITEMS
Spirit Stone (green adornment) Updates
- Spirit stones now require less experience to level.
- Spirit stones that level in ways other than direct experience gain now require significantly less experience to level.
- Spirit stones from Chains of Eternity now have 50 levels.
- Spirit stones now have a preview slider to show you how they grow!
PvP Specific Item Updates
- Toughness and Lethality have been readjusted to give more of a bonus at lower levels.
- Toughness and Lethality now have a much higher cap.
- Rings, Earrings, and Wrist slot Imperial PVP gear now have set bonuses that activate when in PVP combat.
- A set bonus has been added to Imperial PVP armor.
- Blue adornment slots have been added to several Imperial PVP gear equipment slots. Check out the adornment merchant in Champion’s Respite for new PVP adornments!
- Heroic Resistance passive effects now grant Toughness instead of PVP Critical Mitigation.
- Vessel of Fyr’Un and Overflowing Vessel of Fyr’Un will now disable when the user engages in PVP combat.
- Vindication of Conflict will now drop when attacked & engaged in PVP combat if it was cast before PVP combat starts.
- Stupefying Poison now has a slightly reduced PVP stun duration.
General Item Updates
- Imperial 2handed weapons now have 3 white slots and 2 blue slots. Any adornments that were already applied to these weapons will be automatically refunded.
- [eq2u]Titan’s Mettle[/eq2u] can now only proc once every 5 seconds.
- Legacy harvesting tools once again have a buff duration of 10 days.
- Mythical Rallos Zek cloaks are now level 92, they can now be adorned with current CoE adornments.
- Chains of Eternity: Current base stat yellow and red adornments are now available for purchase in Obol Plains. Speak to Dulgur Bindmagic in Cardin Ward.
- Chains of Eternity: Accessories available from Drinal’s Steward are now more versatile. Necklaces are no longer Lore.
- Chains of Eternity: Mystery Crates are now available from Drinal’s Steward.
- [eq2u]Greater Spirit[/eq2u]s are now dropped 100% of the time in raids for all participants by Drinal, Baroddas and the Eidolon Dragons.
- [eq2u]Spirit Totem of the Swamp Elemental[/eq2u] now requires level 90 to equip.
- [eq2u]Glorified Band of the Mother’s Acceptance[/eq2u] now has Focused Magnitude as a proc instead of Spellweaver’s Magnitude.
- [eq2u]Spiked Handler’s Insignia[/eq2u] is once again usable by all classes.
- [eq2u]Overclocked Damage Deflector BU1800[/eq2u] is once again usable by all classes.
- [eq2u]Dragon Bone Arrow[/eq2u]s now have a new icon so you can easily distinguish between them and normal arrows.
- The following items are attainable in game once more: [eq2u]Tideripper[/eq2u], [eq2u]Blood Ore Bracers[/eq2u], [eq2u]Ashland Kneespikes[/eq2u], [eq2u]Starfall[/eq2u], [eq2u]Blighted Heart Guard[/eq2u], [eq2u]Hundred Fold Blade[/eq2u], [eq2u]Giant Pick-Axe[/eq2u].
- [eq2u]Primal Velium Flecked Gloves[/eq2u] now have Spell Weapon DPS.
- “[eq2u]Snoogle’s Party Keg[/eq2u]” can now be traded.
ACHIEVEMENTS
The following Achievements should now update properly:
- Vallon Zek (Normal)
- Vallon Zek (Challenge)
- Flawless: Vallon Zek (Normal)
- Flawless: Vallon Zek (Challenge)
- Shorthanded: Vallon Zek (Normal)
- Shorthanded: Vallon Zek (Challenge)
- Sense of Urgency: Vallon Zek (Normal)
- Sense of Urgency: Vallon Zek (Challenge)
- Hand of Vallon (Normal)
- Shorthanded: Hand of Vallon (Normal)
DUNGEON FINDER
- Elements of War, Sleepers: Awakening, and Skyshrine Instances have been added to Dungeon Finder.
Cleric
•Divine Guidance will now be reduced to a maximum duration of 4s when attacked & engaged in PVP combat if it is cast before PVP combat starts.
Wow thanks to the bitching of a select few (1 person, thank you Vaco on Nagafen) this is now completely useless in openworld pvp….dont think they even adjusted the heal on it to be you know better than the crap the three previous nerfs made it out to be.
I could wait for them to adjust everyones abilities to work like this in (open world) pvp combat if casted prior to engaging before bitching but I dont think that large scale global mechanics change is even something they would consider. Healers getting shafted again fucking useless devs.
Bag sorting is awesome but something that should have been introduced many years back.
Still, nice to have and also nice to have a X2 zone again.
I just wish they also introduced some group instances that are challenging.
Spirit stones from Chains of Eternity now have 50 levels.
What.
Otherwise, green adorn leveling fix, 2 new zones (Yay an x2!), new hotzones (?, bag sorting, plus the new fabled items they added to heroics, it finally feels like we have the entire expansion. Or at least probably as close as we’re going to get.
Wonder what stats the x2 gear is going to have.
Easy mode of the x2 we don’t know but Kander said in a podcast that the HM will have gear better than CoE EM x4 but worse than PoW. I’m going to call it and inb4 mad about guilds splitting their force into 2 x2s.
Hotzones could be cool for farming fabled tradable drops to sell on the broker.
All green adorns lost strikethrough and some other stats moved around.
Prime fortified soul trap seems broken and I’m having suspicions about 2 of the Nexus ones (flamme & bastion).
There’s a whole bunch of new green adorns too.
LOL DAAL…
still defending a 24 second invulnerability
pathetic
Finally, HOTZONES!
8 new green adorns:
[eq2u]Fragment of the Searing Storm[/eq2u]
[eq2u]Globe of Cleansing Waves[/eq2u]
[eq2u]Obsidian Binding Stone[/eq2u]
[eq2u]Orb of the Nocturnal Predator[/eq2u]
[eq2u]Pendulous Twilight Gem[/eq2u]
[eq2u]Rallosian Pirate’s Quintessence[/eq2u]
[eq2u]Shard of the Endless Tempest[/eq2u]
[eq2u]Simulacrum of Liquid Midnight[/eq2u]
My Prime fortified soul trap green adorn seems to have gone missing…
Checking my recipes and the recipe itself has gone too – replaced with a gremlin…
are all the changes listed under “ABILITIES / ALTERNATE ADVANCEMENT / PVP UPDATES” specifically for PvP or only when PvP is specifically mentioned?
Ie: Rogue
“The Interrupt success chance on Daring Advance has been reduced to 50%”
is this just for PvP or in general?
Ie:
WoW! Changes to PvP, nerf bat be thy name! Hopefully none of that bleeds over into PvE.
For alliance raids, looks like we’ll have to take turns moving to one guild and than back for each raid if we want achievements. Three is rarely 2/3 from the same guild in the raid, otherwise. It would be nice if there was a way to register alliances to gain achievements…for those motivated by such things.
I also said wtf to the green stones going from level 10 to 50. I wonder what the final stats would be ?
The final stats are more or less the same (couple points changed and strikethrough disappeared), they just level a tad notch per level and it’s probably easier to see.
Nexus of Flames, Nexus of the Bastion and Prime Fortified Soul Trap went MIA
Is the game down? I am not able to connect to a login server.
Nevermind. I will have to work on my sucky antivirus and firewall software
Dont buy box with ethereal token, it’s trap. Lost 2 greater spirit and 28 plat for … 2x Advenced adornment volume 10. Totaly overpriced.
The green adorn leveling now is very well implemented.
Looking forward to trying out the bag sorting as its a feature I’ve been wanting to use for ages.
“By player request, this functionality only takes effect on bags in your primary inventory (equipped bags and the items therein).”
I’m not close enough to the issues to understand why we wouldn’t bag swapping/dumping to work for your bank or vault. Does anybody know? I’d definitely swap out some of those ancient (and small) strong boxes in a few of my character’s vaults/banks if I could just swap it.
All I can say is they messed things up in harrows end. The entire zone crashed 2 times tonight on fixpixle. And the bag sorting options, what a mess.
The 3rd name in “easy” x2 is out of line with it’s dps requirement of well over 7 million dps to win. It’s a boss with 179 stat gear that you need a group of HM geared toons geared to the teeth to beat.
Don’t they test these bosses? There is no way a group of 171 stat geared people or even 177 stat geared people can come in and defeat that encounter.
It would be easier to 2 group current x4 raids than run this zone and you get much better rewards with less gear needed to run it.
agreed. HP on the 3rd boss’ adds in EM x2 are about 2x too high for what, according to Dev in podcast, is intended to be downed by a “pickup”.
if i had to guess, HM values are bleeding into EM version. anyone who tried this guy on HM can weigh in?
“Greater Spirits are now dropped 100% of the time in raids for all participants by Drinal, Baroddas and the Eidolon Dragons.”
guess this only applies to people who have finished the sig questline? we killed Drinal last night, nothing in my currency tab. Damn you SoE!
Obol and Greater Spirits will not drop unless you have personally completed the Sig quest. Once you complete it on 1 character you can buy Drinal’s Key which can be passed to alt characters.
Checked Daring Advance tonight, looks like the changes are for PvP only.
The x2 EM zone is relatively easy for gear that’s 177
The 3rd boss though has over 1.5 billion hit points and takes just way too long to kill (there is no script so it’s basically just a tank and spank) *yawn*
oh and WHAT? hotzones are STILL old expansion.
The HZ today is Lyceum and the Daily Doubles are old Kael zones. FAIL !!!
We want HZ’s back for recent expansion !!!!! And a daily double that dropped twice the amount of Obols (i threw that in cause i guess people actually use Obols to buy stuff)