UPDATE from Gninja on February 21, 2013:
Yes the crash is still happening though it seems to happen a bit less often we will check the logs in the morning and see what we can find.
From the EQ2 Forums:
POPULATION / ZONE PROGRESSION
Wurmbone Crag [Advanced Solo]
- Using the portal on the final boss platform should no longer teleport players under the world.
Harrow‘s End [Heoric]
- Players should no longer become gated if they kill FItzpitzle extremely fast.
Harrow’s End [Raid] and Sleeper’s Tomb [Raid]
- Fixed some issues that could cause these zones to crash.
ABILITIES / ALTERNATE ADVANCEMENT
Warden
- Winds of Growth should apply more reliably to raid members.
Coercer
- Coercive Presence now properly adds hate positions to Coercive Shout.
Monk
- Enhance: Will of the Heavens should more reliably cure trauma effects at Rank 3.
Bruiser
- Enhance: Indomitable Will should more reliably cure elemental effects at Rank 5.
Summoner
- Teamwork should no longer generate threat.
Beastlord
- Rock Crawlers are now a valid insect warder appearance.
ITEMS
- Red adornments dropped on rare drop items from CoE heroic zones should no longer pop off of newly dropped items.
- [eq2u]Armored Pinto[/eq2u] now properly explains the experience bonus is applied to the mentor target and only works when the caster is mentoring. The actual effect has not been changed.
OMG finally… now fix los issues the pet often has and maybe summoners become fun again…
“Red adornments dropped on rare drop items from CoE heroic zones should no longer pop off of newly dropped items.”
Does that mean dislodgers won’t work on only specific pieces of gear?
They are trying to fix Fitzpitzle in HE Heroic … but what about not being able to use the portal to Drinal? Unfixable? Not worth their time? Working as intended?
But thank goodness, BLs can get Rock Crawlers now! /end sarcasm
@Amybelle, the Fitzpitzle problem they are fixing is the gating (locked) issue with the portal you are talking about.
@Vortix, I think the red adornment on heroic red slot items change is referring to a bug where some people have reported that if you loot one of these items (which comes with a red adornment already on it)under some circumstances the adornment will remove itself from the item and appear separately in your inventory.
Apparently usually seems to happen if the adornment is not supposed to be usable by your class and you have attuned it, or if it is not supposed to be usable by the classes that can use the item, so I’m not sure how this fix will affect that.