13 thoughts on “Update Notes: Tuesday, November 13, 2012 “Chains of Eternity” / GU65

  1. “Experience from 90 to 92 has been reduced, and the experience gained from quests over level 90 has been increased”

    Does this mean when us level 92/320 aa folks log in were going to pick up a level, or xp? I did not have this happen when I did a beta copy.

  2. “•All tinkered items with the exception of the Mechanized Platinum Repository of Reconstruction are now tradable, can be used by all classes, and do not require tinkering skill to use.”

    -Awesome Sauce! Who wants Overclocked ManaStones/Lifestones! Hit me up!

  3. Tried the dummies out on Beta there beasts..Also stoked to see the changes to tinkered items and the adornment unattuners. All the grinding on tinkering will finally pay off. I Didn’t try to level on Beta, I used the bauble as i’m sure most did. Lf to seeing how leveling will go today

  4. So with the experience change you can expect to see people dragging F2P accounts around as mobile loot storage units/multibuff bots. Anyone with the computing resources to handle it would be foolish not to pick up a free set of dirge/coercer/illy/inq/troub buffs as they run pell mell around getting an additional bonus for grouping even though they’re really not.

  5. Rangers rejoice! Ranged multi-attack, flurry and AE auto-attack no longer consumes extra ammo.

    Why not do away with ammo altogether then? This makes absolutely no sense from an rpg standpoint.And no,I don’t make arrows.Or roleplay,but this is akin to an 80’s action movie where Arnie’s machine gun never empties.

    1. Rangers rejoice! Ranged multi-attack, flurry and AE auto-attack no longer consumes extra ammo.

      Why not do away with ammo altogether then? This makes absolutely no sense from an rpg standpoint.And no,I don’t make arrows.Or roleplay,but this is akin to an 80’s action movie where Arnie’s machine gun never empties.

      It’s a high fantasy MMO with flying dinosaurs and tinkering.

      There is no RL perspective. 🙂

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