When the ProSiebenSat.1 deal was announced, it was indicated that some EQ2 servers would be IP locked. Existing EU players would be grandfathered into continuing to play on US servers, but US players would not be able to continue to play on EU servers. The IP locking (SOE was careful not to use this term) applied to the servers. After this announcement went over like mustard-flavored ice cream, SOE went away for 2 1/2 months and came back with a different approach. Servers will NOT be region-locked, accounts will be. So if you try to login to your SOE...
Day: April 3, 2012
From Piestro on the EQ2 Forums: As to PvP changes, at one time these were tenatively planned for GU63. Unfortunately the scope of GU63 meant that PvP changes would not be feasible to include, because GU63 has so much in it already. I don’t want to go ahead and promise they’ll be in GU64 (because it’s too early for that), but this is a matter I will continue to discuss with the Development team. I’ll continue to note feedback we recieve and bring issues up on a regular basis.
From the EQ2 Forums: Important: We will perform maintenance that will affect the Nagafen server beginning at 4:00 AM Pacific* on Thursday, April 5, 2012. We expect this maintenance to last approximately 6 hours. We apologize for this interruption and will resume all affected services as soon as the maintenance is completed.
If you’ve been concerned about how much AA XP grinding you’ll have to run this upcoming Double XP weekend to prepare for Game Update 63, it looks we’re about to be graded on a curve. As per a Test Update Note and discussion thread on In Testing Feedback, it looks like the AA Experience Curve is being flattened: We have modified the AA XP tables reducing the amount of experience necessary for advancement levels 1 to 280. Â When you log in your character they will be converted from the old tables to the new tables this will cause most...
And we thought they’d forgotten… From the EQ2 Forums: GENERAL All single group instances now have a lockout of 90 minutes. Fixed a bug where lingering dot effects from dead and looted NPCs could start critting. PLAYER HOUSING Marketplace housing deeds will now include the maximum number of placed items, prior to using house expanders, in the description. Increased item limit for Researcher’s Sanctum to 600. ITEMS Drunder x4 priest breastplates (non-Challenge mode) can now proc Celestial Restoration III.