51 thoughts on “Game Update 63: SKYSHRINE Launches April 17, 2012!

  1. Just watch out, the forums mods have there panties in a twist and are already removing posts if you say anything they construe as bad. I swear china has more freedom of speech then the forum mods allow.

  2. If they manage a good Game Update that is free for people already owning said expansions, and then go back and fix any current content that people are still working on, they might be in a good position. I have plenty of doubts on most of this though.

  3. @Drumstix42

    For a long time I’ve become really pessimistic about EQ2 and it’s development. Recently I’ve changed my tune, I think if we get enough people into testing of this content and give DETAILED real feedback on exactly why things aren’t or are fun then we can see the game prosper. I think they have a set of developers, artists, and management that care about the games progression. I could be over-hopeful and wrong, but I’m going to give this game 2 more updates to see if they can pan out raid progression and PVP.

  4. Sounds interesting, but a 92 cap serves what purpose exactly? Oh I know, they are going to give out quest gear that is equivalent to HM EoW, awesome! /sarcasm

    Guess they need more people buying unlockers since they instituted the F2P model, haha

  5. Increasing the level cap to 92 is absolutely stupid. I would gladly accept 95 or 100…but 92? What’s the purpose/point behind it? It’s going to throw gear balance and content balance even more out of sync than it already is.

  6. from everything I have seen on the boards, the 92 lvl would allow lvl 100 mobs. This would give progression without making current content completely obsolete. There are still way to many that are trying to clear current content and that will allow it to happen easier. Of course that is all conjecture. 🙂

  7. When Soe increases levels they have to create spells and abilities for 25 classes and character traits and what not to support them. Also in this mix is level 92 items that have to be released with them. What would you like, New abilities with the 2 extra levels or 5, 10 levels where you just get the levels and nothing else works.
    -B-

  8. The ONLY part of that that has me holding in a ‘concerned’ pattern is:
    “•Earn prestige class talents to build the power of your character•”

    Okay, last I recall…ANYTHING prestige meant SC purchased. So, I’m REALLY hoping that we don’t have to SC stuff to reach our character’s maximum power potential. Maybe you can EARN it OR purchase?

    From SJ’s commentary on F2P conversion, I get the sense that the move is also a focus away from long term customers/players and more toward entertainment customers (as in, get your fix…leave…play other games, watch movies, listen to or watch you iThing…). Let’s face it, the best possible business model is where people pay you for a service they don’t consume (gym’s that I’ve joined lately ring true on that one).

    I really wish I had a crystal ball that works. 🙂

    On an aside, if you can just buy whatever you can earn…doesn’t it stop being a ‘game’, or more like collecting baseball cards?

  9. I understand (based on above posts) why it’s only 2 additional levels, but still 2 seems like a peculiar number to increase by. Oh well if they have good content I may come back to the game to get those 2 levels. I hope they will have a upgrade to my verdant whisper (warden group cure).

  10. So the FREE upgrades are now dependent on the expansion pack? hmmmmm if i where to own a tinfoil hat i would think that this is stuff that wasnt ready for the so called xpack when it did launch but which is now ready.

    Would explain alot, but its all to little to late (at least for me)

  11. 92 makes existing content easier but not trivial
    92 is the level at which level 90 “Master Crafted Armor” would be wearable.
    92 allows orange level 100 mobs, they already told us they cant do level 101 or higher(was not allowed for in original design).
    92 gives them just enough headroom to do it again and charge us for one more (non-)expansion like AoD before the game goes into maintenance mode with the release of EQnext.

    Much of this may have been intended to release with AoD but they had to bring that forward and push this back (probably financial reasons for AoD and technical reasons for this increase).

    Remember by releasing AoD before the ProSiebenSat deal the lions share of revenue for the (non-)expansion went to SOE and did not have to be shared with ProSiebenSat.

  12. Wouldn’t it be nice to have a progression server for EQ2 like they do for EQ. It would allow players that would like to “progress” without having to worry about OH I have to get to X level so I can get X gear. The progression would be totally laid out.

    JMHO

  13. EQ1 is a special case and SOE was financially sound back then.

    Do not expect EQ2 to play out the same way, it is a troubled product with dying revenues brought to us by a loss making division of a loss making parent which is part of a financially troubled group.

    IF the game is still up on April 15th (two weeks after the change of management at the top of Sony) and no closure has been announced then you can breath a sigh of relief and hope for another 12 months of EQ2. But from then on it will be month by month. EQ1 may last a little longer but it too will close before the end of 2014 …. probably much earlier.

  14. I seem to be required to say something optimistic…

    I think that EQ2 is a great game (yes, it could be better, but what use is there to complain if the boss don’t listen?) and it will survive a good bit longer. Maybe I’m deluded, but I have to say: I have been riveted and starving for the lore and magic that Norrath has to offer. This is a fantastic world, and instead of whining about more bugs and issues (there’s bound to be many) let’s talk about happier things…

    NAGGY IS NOW ORANGE!!!!! YIPPEEEE! One step closer to hugging my favorite dragon!

  15. The tinfoil hat wearers have been proclaiming the death of EQ1 and EQ2 for years and years Kal, they won’t stop now. Though since EQ1 has lasted so long many have stopped claiming ‘death’ and yap on about ‘maintenance mode’ instead.

    Strangly they all vanish when the timeframe for the ‘death’ or ‘maintenance mode’ passes and it doesnt happen.

  16. Sony shares are trading in the low $20 range today, up from $16.16 in December, probably buoyed by the incoming tough talking new CEO. But well down on +$50 range of five years ago. They where down this low in 2009, but before that it was the early 1990’s. The pundits are predicting the stock to finish around $24 in twelve months time.

    …. and that tough talking CEO, “no division is sacred”.

  17. … and of course SOE would not be one of his targets because it is such a well managed highly performing division. With a horde of ecstatically happy customers.

    Even though they have just revised the US$1.4 billion loss announcement of three months ago to US$3 billion. The forth year in a row of losses.

  18. Karith said: “I think if we get enough people into testing of this content and give DETAILED real feedback on exactly why things aren’t or are fun then we can see the game prosper.”

    This implies firstly that the onus is on the paying customers to test and debug the product; it isn’t, we’re already paying SOE to do that. Secondly, it implies that the bug reports and feedback sent by the voluntary testers isn’t good enough, that they’re not doing their unpaid jobs properly. Whilst I agree that there has been a dwindling in the number of dedicated people spending their own time and money on isolating and describing the problems, this is largely due to them feeling that their efforts are wasted. When one has spent hours in narrowing down the incidence of a bug and written the report as clearly and cohesively as possible, only to see the bug appearing on live without even an acknowledgement by SOE that it exists, one is not inspired to continue making such efforts.

  19. More dungeons and raids would be welcome, the whole level structure of EQ2 (and all other MMO’s) does depress me though. I think its been a long time since anyone has been excited by the number of levels in a game, and as the game goes on the increasing levels just cause more and more problems.

    I’m hoping that with the release of PS2 we’ll see devs freed up for a real revamp of EQ2 (since SJ already said EQNext would be a very different game), something more like a reset would be tasty. As right now I’m not seeing any viable alternatives to it being released…

  20. (since SJ already said EQNext would be a very different game)

    Unsubstantiated rumors from someone who’s been “right” in the past suggest that EQNext is targeting the 18-25 Facebook crowd. I hope all the folks awaiting EQNext as the salvation of the EverQuest franchise aren’t betting on the wrong horse.

  21. Would you need the new Forgelight engine for a Facebook game? They certainly were touting the amazing new graphics and engine in the past.

    However, the trend is mobile and web-based games, folks, and appealing to a crowd much younger than what seems to be the 25-35+ bracket, or at least the casual gamer, entertainment-seeking crowd, is the trend, so the rumors may not be all wrong.

    There is probably no way SOE is making another WoW-killer, behemoth sub-based MMMORPG because I think SOE firmly believes there is no longer any revenue from that model. If Georgeson is presenting at GDC about how great it’s going, then you know management thinks it’s working out brilliantly.

    For the people who suggest EQ2 will shut down, if Vanguard is still around, there’s no way EQ2 is going anywhere. Plus, they are going to give the FTP thing at least a year or two to prove itself.

  22. This is what that post is based on:

    http://forums.station.sony.com/eq2/posts/list.m?topic_id=514423

    Justin (Random dude) asking John Smedley the following on twitter:

    Probably can’t answer, but there’s this crazy rumor with a lacking sourcing saying there were two EQ Next builds proposed: EQ on steroids, and EQ goes FarmVille (read the link in the OP to understand this part). That contradicts a lot of the Fan Faire chatter I’ve seen from you personally. I’m sure it’s a rumor, but figured I’d see if I could get any response.

    John Smedley’s response to the two proposed builds of Everquest Next:

    Absolutely positively not.

    Justin then retweets Smedley’s above response:

    RT Absolutely positively not.

    (Justin sharing the tweet that John smedley sent him in response to his above question).

    By the way, EQ on steroids, please!

    John Smedley’s Response to the comment asking for EQ to be on steroids:

    EQ on steroids ftw!

  23. Why can’t Smedley just come out with a more detailed annoucement saying it won’t be a facebook based game, then? I find twitter to be less than helpful when you want actual information. /grump

  24. Fascinating. I wonder how instances which you can solo or full-group will work out. So far, in my opinion, scaling zones are worse than the static zones, at least at max level. The loot is always subpar and the mob power a bit erratic. It will be interesting to see if they use the same icky formulas and add solo difficulty as a new low, or if they retool the whole thing (which I hope they do).

  25. Perhaps the reason for 92 is that they plan to increase the cap again with the next major “DoV/AoD” content update. They could do two levels every 6-8 months and hit level 100 in… well you do the math cause I’m lazy!

  26. Just remember the rumor is they are targeting the 18-25 facebook crowd, not making a facebook game. I think Feldons right here. It’ll use Forgelight and probably look great, but the CONTENT will be targeting the F2P facebook demographic, i.e., instant gratification, push button get bacon type gameplay.

    Why else would SJ be running it? It’s the very type of game Smed brought him on for. For some reason Smed thinks FreeRealms with a little older spin based in Norrath will rake in the money.

  27. Mmm…bacon. I’ll FTP for that.

    EQnext…no thanks. If SJ has any influence on the development of the game at all, I have no interest.
    I’ve got WoW halfway downloaded now…as much as I hated it the first time I tried it. At the rate I’m losing guildmates to how horribly this game is being run, I’ll play a bad game with friends instead of this game alone.

  28. Yes they said eqnext is going to be a different game. So don’t go expecting it will look like the eq1,eq2 that we know. I expect something like a browser game.

    But with the many lies that both Smedley and SJ have told us over the years you best take a wait and see attitude because when their lips are moving and their fingers are typing they are more than likely telling a big one.

  29. I’d be amazed if EQNext is NOT like free realms/clone wars type game they have the tech so why not use it i think we’re deluding ourselves to say its going to big a big budget bonanza written from the ground up just for the PC

  30. So I get to be max level for two whole weeks! That said, as a solo player, if I can get new MC armour at 92 as well as the bonus of the two extra levels, it means DoV content becomes a realistic prospect for me.

    /cheer SoE

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