17 thoughts on “Destiny of Velious Group Rare Named Guide

  1. “Two players with 2 mercenaries favoring a non-magical setup (magic damage is basically ignored) can make ready work of the first named in Forgotten Pools, potentially unlocking the Murk Kybur. The Legendary loot is nothing to write home about, but the Fabled items are exceptional for the zone’s difficulty.”

    Duo it??? Why duo it when it can be soloed on my necro, and even easier solo’ed I use the Pally merc. Sure it’s not “ready work”, but first named takes 8 mins 2nd takes 9, and all the rewards are mine to keep or sell…

  2. Duo it??? Why duo it when it can be soloed on my necro, and even easier solo’ed I use the Pally merc. Sure it’s not “ready work”, but first named takes 8 mins 2nd takes 9, and all the rewards are mine to keep or sell…

    I solo Pools everyday on my warden with monk merc. Even if the rare named is not up I still clear to the key mob and get my shard and 6 or 7 plat.

    I wrote the guide from the perspective of the player who is not overgeared for the zone. I personally am wearing ToFS x2 jewelry and full Ry’Gorr so it’s not a problem.

    I haven’t done any of these dungeons, but “magic damage is basically ignored” sounds a bit unfair towards certain classes.

    It wasn’t a sleight. Aeri’ondi the Infectious, the first named in Pools, basically absorbs all magic damage.

    Gorgonheart posted:

    Shouldn’t a Guide contain something about where in the zone the mobs spawn?

    EQ2 Zam doesn’t have the location information for these and I drew a blank on EQ2i. If people post mob locations, I’ll absolutely update the article with this information.

  3. Some of the super easy locations for the Rares:

    Ascent: The rare mob spawns on the bridge area after defeating the Witch Doctor, but you will have to defeat the 2 horsemen, to get back to him. If you use tracking in the hallway before the bridge, you can see if the rare named has popped.

    Fortress Spire: The rare named is located in the water off the docks. You will just need to kill the first named and clear your way to rare spawn point.

    Iceshard Keep: Kill the guy at entrance and run into the big room and the rare named is in the first room to your left… the easiest rare pop check around.

    Spire of Rage: The rare named spawns after killing the trinity (second named encounter in zone). You should be able to use tracking to see if the rare has spawned after taking the elevator up. You will need to clear your way to the room containing Hamslammer. You do not have to kill Hamslammer and can just skip him to run up to the rare named. ALSO you should be able to invis past most trash in drunder… its a great little trick that speeds these zone runs up considerably.

  4. From Koleg on the EQ2 Forums:

    Our group has only gotten the TOS rare to spawn in Gunnr’s room. The zone committment is what triggers the rare and we do this by killing Allectus and 2 giants between him and the front door. Total mobs killed = 3, but non-Ranger tracking doesn’t always pick him up before you can see him. So, you might need to clear 2 more giants as you head to Gunnr’s room before you can “see” him.

    Not all rare mobs are triggered by the zone timer though, some are there when the zone ID is created.

  5. The CCC rare spawns to the right of the first mob. It is one of the tree root things, you can’t miss it – more likely you will insta-spawn it it’s so close to where the name is at. Very easy kill and quick.

  6. TY Feldon.

    I saw Koleg’s note on the forum. I now kill only Allectus, (pull him down to the moat around the throne), then check visually for the rare mob in Gunnr’s room. Since half elf tracking won’t show it, I have to kill the single trash mob at the top of Gunnr’s staircase to get a look. Can’t squeeze by it.

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