EQ2Wire wants to know… Will you use the Dungeon Finder? Will your friends? Take the reader survey and we’ll publish the anonymous results soon!
21 thoughts on “EQ2Wire Asks: Will You Use Dungeon Finder?”
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September 6, 2017 10:00 am
I think this might take off if they decide to do cross server, I know some people are shy to lfg or so and so grp is forming up pst… Ok that’s my two cents worth. ~Vester
The one feature I think DF needs the most was missing on the survey. That is gear score or something similar. I mean the ability to define, that you don’t want in the group unless the rest of the group has at least, or close to, similar gear level than you do. As a DPS I don’t want to end up in any of the kael zones or harder rime with a tank that has PQ -level gear. I don’t mind tankin Ascent as a mage, but ToRZ for instance is a whole different story. So I will not be using the random instance feature that’s for sure and will only be picking zones that require a bit higher amount of CM to line up for.
Hard to really see how this will turn out. The LFG tool was a good idea but no one ever uses it on my server. Getting people who are set in their ways to change can be impossible
The problem with the LFG tool is it didnt form a group for you like DF will. I see several people on Butcherblock LFG just hardly anyone takes the intiative of actually forming the group.
There’s two features I’d like to see in the Dungeon Finder:
Ability to build a personal blacklist (individuals and guilds)
Ability to share to concurrently list alts (auto log-over would be a plus)
Then I might just use the thing.
The new DF should be a good tool. However the problem still remains, if your a raider why run instances ? Sure you need a some shards for your yellow adronments and maybe you need shards for your alts. How about putting stuff on the shard merchants raiders or anyone else would like such as a stat mount. Something a little less than the raid droped gryph’s for like 100 shards or something. or maybe let people trade 5 white shards for a blue shard.
Also I agree the one thing DF really needs is better way to rank players and a way to black list bad players. Perhaps use the ignore list as a means to blacklist peeps that you will not grp with. Crit mit just doesnt cut it as ranking mech. You have all the armor but no jewelery, ok so you wont get one shooted but you can’t hit anything.
Dagg’s response is why dungeon finder will fail. The current problem isn’t that people don’t want to group or won’t start a group, gear stratification and gear discrimination are the real problems and dungeon finder does nothing to solve these issues, nor could it.
I think it has some great potential. I think the gear elitists will not use it but that is ok. I will give it a chance. What I would really like to see is a way for it to read your alts and you can just click which toons you are willing to play, so when it forms a group it will log you to the right toon.
So … why aren’t scaling dungeons like Befallen or Freethinker Hideout zones being listed in the finder? I want to finish heritage quests and pick up some neato appearance gear!
I really like the flow of that survey Feldon, whoever came up with the format implememnted it well.
The only thing that I saw that I think should be there and it might be possible to add it in was on how often will you use it. There was no option for one time because I plan on doing that for lulz then never again 😉
I like the idea of Dungeon Finder, and I hope it works well, but like others have said, it doesn’t address the glaring problem of gear imbalance among players, which is killing EQ2 right now. I have fully adorned Ry’gorr armor and I too wouldn’t want to be placed in a group in Temple with a PQ geared tank. And what’s sad is, it wouldn’t be the tanks fault, it’s just how imbalanced the game is right now and how dependent running a successful zone is on what (read: crit mit + crit chance) gear you have. I long for the days when a slightly imbalanced group could still *DO* a zone (albiet with some difficulty), it would just take finesse among those in attendance. Nowadays, like Feldon said, getting into a Kael or even a Drunder group is like a job interview. Fun? … exit stage left.
Oh, and Magar, I’m not sure what you meant by the Auto-log over feature for alts, but I definetly wouldn’t want to be on my main fighting a mob, queued for a dungeon finder and have the game auto log me to one of my alts w/o warning! LOL
As always, we see a feature nicked, er, I mean, “inspired” by another game that’s been mangled by SOE into something worthless. With this showing, I can only imagine how insipid the SOE version of CoX’s dungeon creation will be…
Even with all the other problems, simply the fact that this lacks a cross server recruiting ability makes it useless in combating one of the largest problems EQ2 faces these days, namely low server populations.
Say you want to run instance X. By the time you subtract the players that aren’t capable, aren’t interested, and those who are already locked out from the existing pool on your server, the pickings can get pretty slim. Gets even worse when you need a key class like fighter or healer.
Adding cross server capability would somewhat alleviate this problem. It still wouldn’t do much for raiding guilds, only another round or two of server mergers will help the bigger issues caused by low population.
Also, by adding this “feature” right before they make half a dozen or so more dungeons irrelevant SOE shows once again that they are totally clueless as to how the majority of the players play the game. Do they actually think that people run Pools, for example, for fun and the phat lewtz?
Dungeon Finder use will be de facto mandatory. Once one of these things is in a game, if you want to PUG at all, you’ll have to use it. Period. It will also be mandatory to be overgeared so you can do the dungeon at lightning speed without any discussion or caution.
Eq2x will never have xserver bgs or RDF because of the promise to keep the marketplace items off the subscription servers.
I got to try out the dungeon finder today with my 32 dirge. I got a group in 20 minutes and then another in a hour with basically the same people. It was a great way to see content I never would have seen otherwise. However some of the dungeons are like 1 room places that shouldnt be on the list. I got to kill Varsoon in his little solo instance without having to actually get to him. Allwoing groups to que for tiny 1 room instance that drop legendary loot and rare crafting mats over and over will damage the economy.
What’s undiscovered about it?
The only way I see this thing being useful is to get around quickly with a group you’ve already formed.
1. Create your group (or partial group)
2. Queue the whole group to whatever instance you feel like running
3. Clicky clicky and off you go!
4. Fortify your group with a random person? *lol lol cough* I shot soda out my nose at the thought.
People may use the hell out of it…even more so if they make it sensible by giving you the quests when you enter the zone…but I doubt it’ll be used as they intend (to get people no one will group with into groups).
It COULD be useful if you need a chanter and want to go into ToT…since it’ll do gear checks and the people can’t lie about it…but you’re probably just as likely to get a 2nd tank or whatever their algorithm says you need. Those algorithms work SO great on generating gear…can’t wait to be amazed by their group assembling abilities.
@ Liftik: “”One or two decently geared toons (sounds like even you if you have some x2 jewelry or better) need very little help from others in the group…though having the swash tank the zone cause the tank can’t hold aggro is extremely irritating, at best.””
As for Drunder…I’d actually run them if they dropped anything worth having. Perhaps when they start dropping something worth having…even on alts. The Drunder zones and EoW are the only “non-HM” instances where you can still get a little bit of a challenge in this game….and those days seem to be numbered.
My friends form a group to run the first 8 mobs in TOFS x2 and old x4 content 1 group just for a decent challenge, a shot at an upgrade and some mutables + plat. And before people begin screaming “raid geared cheats!”, NO, we’re not raid geared! A couple of armor pieces each (some bought from raiders) and the x2 stuff we’ve gotten…and that’s it.
Giving away shard armor is a kick in the face (again) of people who actually put up with the buggy crap and constant nerfs.
Exploits are already starting, btw…very easy to rack up some plat and stuff when you assemble a group and requeue repeatedly where there are named that can drop 80+ goodies. Lockout timers will come back, me thinks.
Once again I’m left not liking the sound of it (just like the gear upgrades) when people like Joe mention that Varsoon’s little one room instance (that was only ever meant as an end of dungeon reward) can be repeatably run over and over.
That means that anyone who wants to gear up at that level should just point themselves at it and run it – over and over again. Way to go guys, that sounds like exciting and thrilling gameplay to encourage.
So far, it takes hours to get a dungeon pre-level 90, or so I hear, because I have never gotten one so far! But then I don’t play at peak times.
so far its so low pop for some of the later zones for raiders like myself that like to do instances to find filler pieces til get raid replacement. But alas i sit in dungeon finder for hours at a time. Until a friend of mine comes on and asks me to do something…this thing needs to be cross server like the bg’s. Otherwise chalk it up as something that just takes up memory on my hard drive and serves no purpose in game.