2 thoughts on “Pathing Changes on Test — Fix for Mob Warping?

  1. I’ve noticed the bad pathing problems especially during raids, while I think your are right that the increased melee range has affected it I think it is a combination of problems.

    The first is simple pathing, small obstacles cause giants for example to go a wacky route to get to us, even on the flat some mobs just dance around all over the place.

    The second is with melee range, some mobs get move around completely erratically and warp badly due to the third problem.

    Lastly the third problem I see is subtle but EQ2 seems to have some clever predictive code that gives the illusion of the world being more latency free the it really is. I wonder here if the erratic pathing combines with this to produce the warping we experience sometimes?

    Fixes to it will be good to see.

Leave a Reply