EQ2 has always had a series of “flavor” items. These are loot drops which serve no purpose other than a bit of interest (a colorful description), and a fixed price at which they can be sold to a vendor. It has not always been easy to pick out these items, although in recent years most have been flagged with a statement such as “You might be able to find a merchant who would give you a few coins for this.” So it would seem the groundwork has partly been laid for a “Sell All Junk” button. Well, it looks...
Day: September 5, 2011
Progression is a funny thing. Funnel players into too strict a progression path of gear, of levels, of dungeons, and you take away player choice and limit options. Provide too many options or no clear path, and you have player confusion about what they’re supposed to do next in the line of progression. The Shadow Odyssey had a straightforward (if restricting for developers) progression, with 3 and later 4 tiers of armor from Heroic through to x4 Raiding. This is not to mention the open-to-all Shard of Hate raid zone which had internal progression from a named encounter that...
Last week, SOE released their new server status page. I took a look at this to see if there was anything there that I might be able to use myself. There was. I’ve put together three different versions of an EQ2 server status page, two of which can be embedded into your own website.