If you’ve had it with mobs ‘warping’ around during fights due to the 5 meter melee range changes introduced with Destiny of Velious and recent attempts to fix it, there’s a thread for that. While I was initially happy to see the minimum melee range on mobs changed from 2 to 5 meters, allowing me to use all my ranged combat arts at melee range, the downside to this sweeping change quickly became apparent.
Mobs started dancing around, unable to attack me. Later fixes to try to eliminate the dancing effect made mobs more likely to warp around. With each ‘fix’, it has become harder and harder for tanks to control mobs, park them where they need to be, and keep them positioned correctly during fights. Since Velious was launched, tanking, especially large mobs like Dragons, Giants, etc. is downright unpleasant.
When this issue was raised at Fan Faire, it was initially dismissed as a case of Client or Server Lag. However we have watched this problem start with the change in melee range and grow progressively worse as attempts have been made to fix it. My recommendation is to roll back all of these changes and reduce the minimum range on all ranged combat arts to 2 meters. This would allow Tanks to position mobs without having to run around entire rooms, it would get rid of ‘dancing’ and ‘warping’ mobs, and it would bring Scouts what we’ve been wanting for a long time, not having to ‘kite’ to do DPS.
Changing Melee range back too 2m for the NPC would work.
Change melee range back to 2m ONLY FOR MOBS would be nice.
“scouts not having to kite to do dps” — what? maybe just rangers, but as a melee scout I love the 5m melee range and I’d be pissed if it changed back.
Nvm, I re-read it and I see you meant just reduce ranged minimum to 2m and leave max melee at 5m. Yes that would be a good change imo.
it is absolutely mind-blowing that they cannot duplicate this.