From the EQ2 Forums:
GENERAL
- Fixed a bug where you could relinquish your home and cause your guild hall to be relinquished too!
MOUNTS
- Gliding mounts will no longer port up into the air after using certain teleports.
- Players using leapers and gliders should appear to move smoother when viewed on other player’s clients.
POPULATION / ZONE PROGRESSION
- The normal mode x4 raid zones (Temple, Throne, Kraytoc’s and Drunder zones) require less critical mitigation than before. Players with less critical mitigation should have a better chance for survival.
Tallon’s Stronghold
- Tallon’s Stronghold x4 raid is now available to all players. There is no kill pre-requisite in Sullon’s Spire to enter the normal mode of this x4 raid zone.
Temple of Rallos Zek: Foundations of Stone [Challenge]
- The greater warboar adds in the statue of Rallos Zek fight have lower max health (Challenge mode only).
Throne of Storms:Hall of Legends
- Players can target themselves with the echo fragment or elemental shard of frost items in order to cure certain effects Arch-Magistor Modrfrost casts on you. Note that this change affects normal mode only, NOT challenge mode.
Citadel of V’uul
- Arch Confessor Aytali: Cutting Tear now does less damage and is no longer cast directly on the spawn by Essence of Greed.
- The larger encounters of V’uulian war boars now do less damage and have less multi-attack.
The Fortress Spire
- The bridge leading to Bouont Crushingfist can now be activated by using the lever located beneath the main spire platform once the Bookie encounter has been defeated.
Everfrost
- Added respawn points in the following areas of Everfrost: Bitterwind Trench, Guardian’s Gulch, Hollowfrost Grove, and The Lady’s View.
Runnyeye
- You can now respawn at the beginning of the zone if you die in Runnyeye: The Overlord’s Throne Room.
Cazic Thule
- You can now respawn at the beginning of the zone if you die in Cazicthule: Sanctum of Fear.
Wailing Caves
- Using an evacuation spell within Wailing Caves will now take you to the beginning of the zone instead of outside in Commonlands.
TRADESKILLS
- The timed writ; Better Than a Stone now requires 60 Totems of the Bat to be made instead of 9.
QUESTS
- The Drunder Mission: The Art of War will once again update for the group.
Wonder how much less crit mit will be needed? <200%?
Here are the stats for EM DOV – Kraytoc- 100, Thrones of Storms – 110. Temple of Zek-120.
DRUNDER x4- sullon spire – 155, same for Vallon tower.
HM Throne in comparison is 190.
so this means. EM drunder has less crit mit requirment than HM DoV pre-GU60 content.. which might mean it is easier.
You’d think the idea would be that it would be easier, but that isn’t the case.
But unless they drop/ed the Crit Chance needed for Drunder you still need 270+ for the first EM drunder and to get that you need mostly HM gear i think.
yah, crit chance isn’t affected. so you right, not a big change.
Well- critmit is a requirement for surviving most raid kills. Crit chance drastically improves DPS, but is not a necessity for dragging down a raid mob. So yes, this does make things easier for undergeared raid forces to break into Velious raid content.
Ya but your heals don’t crit either with low cc. so I dunno, can the lowered crit mit requirment compensate for that?
I think that will help out some of the under geared toons. I took my coercer into Kraytocs before this change with only 72% crit mit. T1 SF gear. I had a few deaths, but we were able to work it out so the squishy people were kept alive. The biggest part was getting everyone to figure out what was working best for them and to get everyone on the same page.
Don’t forget that you can get a crit chance banner that buffs the whole raid. It’s huge.