6 thoughts on “Public Quest Server Lag Not a Myth!

  1. why one single zone can not handle 200 player (the sleeper again and again)? that dont look that huge since EQ1 was able to do it…

    Really 50 player max by zone is lame.
    It’s way more fun to do public raid with 50 (or more) player than with 24, the zerg approch have lot of appeal

    i cant beleive server cant handle more than 50 player by zone, they seriously need to change them.

  2. Setting mounts to “hide during combat” DOES work for flying mounts. I’m not sure why “always hide” doesn’t. Set your client to not render mounts during combat and the fliers won’t be an issue for you any more.

  3. Whoever added this “•Spread out into other instances. It really only takes 24-30 people in each instance of Great Divide to succeed with a x4 raid and get the Difficulty 5 Exquisite loot. If you show up and see 50 or more people, encourage them to switch to a different instance of Great Divide!” needs to pass after the second puff. 24-30 people not in a ‘raid’ and not coordinated like a real raid force just means 24-30 people getting one shotted as the things runs around the area.

  4. With the lag the way it is right now, it takes about 50 people to keep the thing on difficulty 5, every time i cast something i gotta spam it about 10 times before it goes off.

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