If you are an EQ2X player with Bronze or Silver access (a Gold monthly subscription is roughly analygous to an EQ2 live subscription), and are thinking about buying Destiny of Velious, you may wish to read this excellent post by Claviarm on the EQ2 Extended Forums about some extra fees you may be on the hook for:
So now that the NDA has been lifted, I just wanted to let all the bronze and silver players out there know ahead of time that Destiny of Velious may not be a wise purchase unless you also set aside some money for equipment unlockers. Right from the beginning, the solo quests give out legendary gear. I didn’t spend a lot of time playing the beta, so it’s entirely possible I missed something, but I didn’t run across a single item that was TREASURED or below.
To put it another way, the $40 or more that you spend on DoV will get you almost nothing on its own. The new content expects you to be in the new gear, and you can’t use any of it without buying unlock tokens. Just a friendly caveat to all you potential emptors out there.
And if there are any bronze players out there who are thinking about buying the expansion without going silver, unlikely though that may be, know that almost everything on the faction merchants costs more platinum than you’re allowed to carry.
Ignoring the immediate trolling response this post received, this raises an important point. If all of the solo quests reward LEGENDARY and above rewards, then you will need to buy Equipment Unlockers which run 250SC for 5 unlocks. If you complete a bunch of quests and receive a full new set of armor, jewelry, weapons, charms, cloak, etc., so let’s say 20 items, that will cost you $10.00 ($5.00 if you got SC on sale) to equip it all.
Bit weird though that solo quests will give legendary only :/
But well at least it will mean enough infusions for adornments lol
Legendary for soloing? surely that has to be a beta only thing. Unless they do it like they did in kunark where you get 1 legendary piece at the end of a long line of quests.
I didn’t return to the starter area, but remember fabled drops from quest rewards which I guess were just placeholder names, so until I see the actual drops on live I’m going to treat this as hearsay.
But at the same time from a EQ2X selling point it does actually make sense, one expansion where everything can be gotten for silver/bronze and another same level tailored for a people prepared to buy tokens.
Leaving players hungry for more has to be a good design, and the idea of having to buy tokens to unlock sounds to me exactly what microtransactions should be all about.
It was explained pretty well in the thread that we’re not talking about just a single legendary piece at the end of a long quest line. As one poster said, “there is nothing below legendary” in DoV.
It’s possible they’ll change this before release, but I have no reason to expect that. I suppose there’s little point in trying to convince; all will be made plain in a few more days.