EQ2 Test Update Notes give a glimpse of what changes we may expect in the future of EQ2. They are always subject to change, sometimes due to player input, sometimes because an item is not ready to go live yet (i.e. Multi Attack over 100%). We nevertheless keep an ear to the ground and an eye on the EQ2 Test Update Notes and occasionally present that information here.
The detailed Test Update Notes, which can be found on the EQ2 Forums, contain numerous tweaks and fixes large and small. October 28th’s notes reference the Currency window, Tradeskill Writs, Stonewill effects, Heroic Resistance effects, LoN-dropped Petamorph wands, the Heroes Festival, and Battlegrounds. Pretty routine stuff. But a line item in these Test Notes was brought to our attention which may have a substantial impact on Raid Progression:
- It should no longer be possible to bug the swarm adds portion of the Roehn Theer fight.
Roehn Theer is a unique fight in that the difficulty is chosen by the raid and there are 1, 2, 3, and 4-rune versions, each adding an additional effect the raid force must survive.
EQ2Wire Mailbox: For those guilds that are taking down the 3- and 4- rune versions of Roehn Theer, will this change affect your raid force? If so, is this an unnecessary roadblock, or a well-considered exploit closure? We’d like to hear your comments!
The raid force I’m in is still having trouble with the 3 sages so i got no idea what goes on in the theer fight yest hehe.
I’m not sure what they mean by bugging the swarm adds part of the fight, we just kill them when they spawn(3-rune).
Teeo
Nagafen
Oda Clan
We’ve been killing 3 rune Theer for about 6-8 weeks now when our full raid force shows up. I don’t think we are bugging them out but then again, I don’t know what the actual exploit does. Our off tank tries to gather them up and we burn them down and as far as I know, they die one by one until the next wave spawns and attacks. Seems like the right way to do it I think.
We’ve taken down rune 2 and do use the add rune. We never intentionality bugged it ever nor did by mistake. A warlock with UT and a Necro with TC can duo all the adds easily if well geared from t2 raid loot tables.
We’ve been killing 3 rune for months now and always gather up the adds and burn them down just like Rick mentioned. I have no idea what the “bugging” of the adds might be but I’m willing to bet if you have to bug the adds then you’re not doing it right and it’s a needed fix.
The detailed test notes link (blue EQ2 Forums link) does not link to the forums, but something about a full achievments list (as of 11/1/10)
The correct link is
http://forums.station.sony.com/eq2/posts/list.m?topic_id=489667
but it doesn’t add any new information on this issue beyond what’s documented in this article.
Sounds like an exploit fix to me.