4 thoughts on “Mitigation Bug Fix on Test

  1. Unless mob damage output is changed, this will have a *gigantic* impact on raiding. Hopefully they tweak raid mob output to compensate.

    I’m frankly amazed this bug has been in the game as long as it has.

  2. The worst part is that they built the encounters to that level. So now that they are fixing this all the encounters will need to be fixed as well. I know my guard on test lost a full 6% mitigation going from 72% to 66%. That hurts to say the least. Additionally the wis line, which this is supposed to make more needed is weak to say the least. 10 points gives 504 mit. a whopping 1% for 10 aa. 🙁

  3. Its a great change for the health of the game since my legendary (T2 void shard at the time too!) geared guardian was at just over 71% mitigation in a Veeshans peak raid. It should also benefit BG’s a little too.

    The extra 4% mitigation I could achieve would only mean a reduction in damage of 16% from a mob, so in theory I reckon I could have tanked anything if I could keep aggro…

    For the solo and group game this should be a no brainer to fix in, for raiding it does sound like some adjustments to mobs may be needed I guess. I like hard, but there is a point when it becomes impossible (or we rely on avoidance so much that winning becomes freaky).

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