7 thoughts on “What’s on Test? Guardian changes, UI tweaks, and More

  1. These changes are going in the good direction for sure. Will it be enough for us to be on par with other tanks is another debate.
    One change which is unclear is related to Hold The Line. By default, HTL will also proc on block now. But Aggressive Nature doesn’t seem to enhance proc chance to 100% but to only increase threat generated by 5%/rank (that’s what’s on test at the moment)

  2. Will it be enough???

    I don’t know what you guards are smoking. I really don’t. In a raid you have a dirge plus coercer plus assassin/swashy. A templar can hold hate with that.

    As for survivability, you’ve always been tops. Now you they’re just handing you everything. Be happy, cause SOE is catering to YOU and you alone. Spoiled whiny brats.

  3. I play a Guardian too, your lack of understanding doesn’t do you any favours 🙂

    These buffs are nothing to do with allowing Guardians to be able to tank content, while its hard at times a well geared and played Guardian could do everything right now (+hate is trivial, my character is mostly legendary geared and already at +30% unbuffed).

    Instead its about closing the gap between a Guardian and the other tanks who can do everything we can but much easier and better (more DPS, better at AOE etc), its pretty clear that this buff won’t do that alone as there isn’t much extra DPS added in to bring a Guardian up to the level of say a Shadowknight.

    Personally I think they should have nerfed classes to balance it out as buffing just makes the game less challenging, but that’s just not a popular option, so we’ll get a serious increase in power instead.

    There are also some changes there though that are more for utility, changing some useless abilities (raid only and even situational at that) so that they have some use in the group game.

    I think Xegad’s approach of relatively small steps at a time is a good one though, so many times I’ve seen (in other games too) a class buffed up with the result of them becoming all powerful followed by a nerf back into uselessness!

  4. The latest fix to +mitigation (I wondered why I was hitting the cap so easily!) looks like its fitting in well, it should restore some of the challenge to the non-raid game.

    The guardian changes don’t add a lot of DPS, but they do add in better group utility (some of our endline abilities only had a use in raids).

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