Game Update 57 added an interesting new UI feature. As you gain adventure levels, newer spells are now supposed to replace the previous tier’s spell on your hotbar. For instance, if you have Roped Shot III and you gain the requisite level, Roped Shot IV would replace it on your hotbar. However two things are happening. First, the new spells acquired from leveling are replacing random existing spells on your hotbars. Second, Master spells are being replaced by Apprentice spells of the next tier. This is ok in the 30’s and possibly 40’s, but beyond this level range, Apprentice...
Day: August 21, 2010
There have been reports from several players that trying out EQ2X has wiped out all their entitlements on EQ2 Live with their Station Access account. I have two Station Access accounts myself and have tried EQ2X on both of them. One is fine, the other no longer has access to anything but the base game. Zoltaroth wrote on the EQ2Live Forums: We are looking into what is going on. I am going to be in touch with the people who PMed me via PMs. Until the account gets fixed, it’s as if you bought the base game at launch...
It seems that ever since the new Inquisitor trainer in Qeynos prematurely offered the ability to reset any class to Inquisitor, players have let their imaginations run wild with the possibilities of switching between classes without losing their AAs, completed quests, etc. Imagine a character who has completed all 24 epic weapon quests! Just to nip this idea in the bud, EQ2 Lead Designer Rich Waters has clarified further the purpose of this quest — to aid Tradeskillers who made a hasty choice on their adventure class and have not significantly advanced that character.
Xelgad has responded to a detailed thread on Illusionist Class Issues: Hey guys, long time no see! We got some good feedback at Fan Faire which I wanted to share. I agree that Time Warp ended up being more annoying than it is fun or rewarding. Unfortunately, it was one of those things that looked okay on paper but didn’t work in practice. We have it changed internally so that there is no longer an immunity timer associated with the spell, and it now grants the Illusionist the buff as well as the target. This should be coming to...
In response to a detailed list of issues with the Monk Class, Xelgad has provided an unexpected commentary: Thanks for the up to date thread! I can’t give an ETA, but we are looking for ways to make Monks more viable in AE-oriented content, especially with heroic content in mind. If the change benefits both brawlers, all the better. In that light, Crane Twirl would seem like a great candidate for a change, but I think the advancement is, at worst, balanced compared to other alternate advancements in the slot, and forcing everyone to take that one would not...
Xelgad has posted a flurry of responses to specific class issues today. This one, in regards to Critical Heals which have been removed from all fighters. For some fighter classes, critical heals might have been overpowered, but for Paladins (joshingly referred to as Healadins), losing all crititical heals has had class altering effects not only in solo situations (which this nerf was intended to fix) but in group and raid setups.
Feldon
August 21, 2010 6:51 am
We’ve been hearing about some ranger love for about 3 expansions now, but at Fan Faire, we heard the first concrete info. Xelgad has elaborated on just what we can expect in an update falling between GU57 and GU58 (hopefully 4-6 weeks from now: Greetings, Mighty Forces! AE Auto-Attack and Flurry are indeed on the way for bows. We’re also removing the 20% damage penalty for bows, and we’re increasing the damage rating on all 81-90 bows (along with throwing weapons) by about 10%. The intent is to allow you guys to get full benefit from buffs and gear,...