7 thoughts on “Brawlers and Crusaders Get an Unfunded Mandate

  1. actually i believe easier transmuting changed the prices. With everyone and their swarm of alts leveling up transmuting, the costs of items is permenantly linked to the prices of the hardest to get transmute ingredients (fragments for most people due to the number consumed (6 for anything but basic) in every adorn).
    High level players snap up any cheap treasured to help their characters up the transmutation path without thye express need of farming a low zone, and less people put gear onto the broker as they need it for transmutation skillups.

    I have /feedback for the devs to reduce the fragment cost of transmutes for ages (and i dont even have an adorner), but tbh the only fix for gear prices is the total removal of transmutation or making it automatically skill up with your character(even if its only to keep it within the same tier as your adventure level).

  2. Mandate gives a knock back effect every time you attempt to cast. It is large enough of a KB that you can get knocked into the lava in deep forge if you try to cast anything. You can’t even get off instant effect stuff like the pally ability to break stiffles/stuns.

    Personally if this cuts down on the mudflation we’ve been seeing in game its a good thing. T4 crafting rares are going for 2-4p now. That is just stupid.

  3. Sounds a good change, despite what Smedley said about players getting better to explain why people thought it was easier at the EQ Next forum the game has certainly gotten easier. There was no way I could AFK in the middle of a zone of mobs back in RoK, ditto for just auto attacking my way to victory.

    I’m actually excited more by these sorts of changes (and the fighter heal one) then the contents of the GU57, a few months of this and the core game mechanics could be working well.

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