13 thoughts on “Adventure Class Reset for Crafters

  1. It really has been a messy update when a test npc like this accidentaly goes live lol. But to be honest i think it’s a good improvement. Hopefully they won’t touch AA when changing since that can be earned from TS quests aswell.

  2. It’s not a “bug”. It’s an NPC that was pushed live before it was ready.

    I am assuming that your AA will be reset to 0 and adventure level reset to either 1 or 9 or somewhere in between, with ALL non-TS quests completely reset.

    As far as I know, absolutely no Tradeskill quests are supposed to grant AA.

  3. “I am assuming that your AA will be reset to 0 and adventure level reset to either 1 or 9 or somewhere in between, with ALL non-TS quests completely reset.”

    Have they ever done anything of the kind before? Are there potential exploits from players being able to “repeat” quests and claim a second copy of rewards? My guess is that this feature will NOT reset quests because the alternative sounds time consuming and difficult to implement safely. That way, you’re covered if you actually want to use the feature for its stated purpose (re-rolling a crafter with minimal prior adventuring) and not simply as a way to push reset on any old character you no longer like.

  4. That’s a good question. They’ve allowed good characters to betray to evil and then do all the evil questlines, to get additional AA.

    The issue is what if you’ve done your Epic on your Illusionist and then switch to a Berserker.

    Maybe they’ll cap it so you cannot be over level 30 on your adventure level to reset it.

    It’s worthy of a good discussion with lots of developer feedback. Will that happen? O.o

  5. The problem with removing AAs with a class change is that it would be extremely difficult to get them back, and significantly more time consuming if you’ve exhausted all available quests and named kills. I don’t see it happening.

    I can see resetting your level to that of a lower level, but without resetting your AAs in the process. It’s not nearly as difficult to re-earn levels, and it won’t be as hard to code either.

    There’s also the possibility of just a simple class switch, akin to what betrayal does. If they go that route I would assume it would follow the same rules as Betrayal already does.

  6. Has anyone thats done the crafter epic reset their crafter class, have you been able to do it a second time? (I’m not sure if anyone out there actually would). However, Feldon, I think that even if you completed your epic on one class, you’d be able to do it on your new class because it’s a different NPC and a different quest. But who knows…I think they should cap it at level 30 or 40. I know usually by that time if I don’t like a class.

  7. Removing the aa would be a mess to say the least. You would also have to reset all quests and allow them to do it again. Otherwise you cannot reset the aa’s. Same thing goes for named kills, discovery, etc.

  8. I’d prefer you not reset the AA, after all, you’ve earned it! Most if not all of the tradeskill quests give AA. I’d also really rather not see an adventure level limit added. My SK is crafter-only and a level 90 armorer. After wandering around 50 zones doing tradeskill and holiday/event quests she’s level 44 adventurer. All the disco really adds up.

  9. I am not saying they must reset AA. I just don’t know what they will do.

    I think if they allow you to keep your AAs and completed quests, I can already predict what PLAYERS will do.

    How long until someone has completed all 24 epic weapon quests on ONE toon and displays all 24 weapons in their house? 😉

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