We may not have heard the last word for players with extra or “hidden” characters on their EQ2 accounts. From Rothgar: Unfortunately this is not an easy fix, as I think the characters are sorted by code based on some pre-defined criteria. I’ve reviewed the code and may have a potential solution but before I provide more details I’ll need to confirm this with Customer Service and make sure its something we can do. We’ll keep you apprised. Although, most of you know, I’m on European time zone now, so most of the big news happens while I’m asleep....
Day: August 19, 2010
UPDATE: We have renamed this article, as there has been conciliatory action taken on this issue. So if you read our article today about EQ2 customers who have had more than 7 characters on their EQ2 accounts who woke up to found that additional “hidden” characters are inaccessible, you probably have little sympathy for these players. However, this is a customer-oriented business, and given such a situation, advanced warning so players can “get their house in order” is always the recommended course of action. Handled properly, some players would upgrade to Station Access again (maybe for a month or...
On April 14, 2009, a new Welcome Screen was added to EQ2. It was pitched to the players as an informational window with a small amount of StationCash Marketplace content. There was a lot of negative player reaction, but feedback was balanced against trying to keep the window useful. And for those players who wanted to avoid the Welcome Screen window, a method was found to disable it. A configuration line (cl_show_welcome_screen_on_startup 0) could be added to your eq2.ini settings file. Eventually the EQ2 team relented and added a “Show this window at startup” checkbox so players could opt...
Feldon
August 19, 2010 12:33 pm
Here are your hotfix notes for August 19, 2010: UNDERFOOT DEPTHS Changes to Zaalax, Xaalax, Saalax and Yaalax: They no longer mitigate significant amounts of elemental damage. The strength of the knockback on Zaalax’s Crushalanche spell has been reduced. Call of the Underfoot curse now lasts longer before going off, players now have more time to move away from Zaalax’s fissures before being hit by a seismic shock, Zaalax splits now have lower maximum health. SPELL FX REVAMP Fixed an issue where some casting circles were not displaying correctly. BETRAYAL Players who do not meet the necessary requisites to...
From the EQ2 Forums: The US servers will come down on August 19, 2010, at 7am PDT for a hotfix. The expected downtime is 2 hours. Update Notes will be posted in the Game Update Notes forum when available. The exact details of this update are not known, but may include a fix for the XP issues discussed previously.
For years, players have been asking for additional character slots, either for free, or as an optional one-time purchase. Seven vs. Twelve An EQ2 monthly subscription runs approximately $14-15 a month depending on your choice to pre-pay 3, 6, or 12 months in advance, or stick to month-to-month payments. Despite the introduction of new races, and a new expansion each year, currently, EQ2 subscribers have access to 7 character slots. So far, the only option offered to increase the number of character slots has been to buy Station Access. This $29.95/mo package was originally intended as a way to...
Today we repost some player advice on how to switch from the new default Red UI to the optional Blue UI, without blowing away all your hotbars. This advice comes from the EQ2 Forums.
Players logging this morning after Game Update 57 went live discovered an NPC in North Qeynos that allowed them to change adventure class from Illusionist to Inquisitor. This NPC has been pulled out, but here’s the explanation of what we can expect here, from the EQ2 Lead Designer Rich Waters: Actually, at one of the Fan Faire Q & A panels we agreed we’d look into letting players reset their adventure class on high level crafters. This will likely work the same way high level adventurers can reset their crafting profession now. So, crafters can expect to be able...
Feldon
August 19, 2010 5:07 am
On the EQ2 Forums by Kander: Changes to Zaalax, Xaalax, Saalax and Yaalax: * They no longer mitigate significant amounts of elemental damage. * The strength of the knockback on Zaalax’s Crushalanche spell has been reduced. * Call of the Underfoot curse now lasts longer before going off * Players now have more time to move away from Zaalax’s fissures before being hit by a seismic shock * The splits off Zaalax now have lower maximum health. Incidentally, the X,Y, Z encounter does indeed have loot. and… We are hoping for tomorrow with these changes. Watch for the patch...
Feldon
August 19, 2010 4:52 am
Our article on how XP Bonuses are calculated and stacked has stirred up a hornet’s next on both sides of the table. So I’m going to link to EQ2 ZAM’s own writeup which includes more developer quotes (including excellent comments from Rich Waters, EQ2 Lead Designer) to try to sort out the mess. Experience Bonus Changes and XP Bug Explained @ EQ2 ZAM Short Version If you absolutely must have the reader’s digest edition, most XP will be restored to how it was before Game Update 57. That means increases to bonuses for Vitality, Mentoring, Bonus XP weekends, and...
Feldon
August 19, 2010 4:48 am
On the EQ2 Forums by Amnerys: They should only be in game for the winners right now. I hope we can take care of that for you tomorrow. I believe the paintings should be available to everyone at the next City Festival, which will be in Neriak starting on the 1st of September. We do love the work you all submitted though and can’t wait for you to see it in game! So exciting!!