From Rothgar on the EQ2 forums:
We’ve located the issue that was causing the slow performance last Tuesday. This problem had ZERO to do with battlegrounds but they were taken down as a precaution anyway. I know that battlegrounds tends to get the bad rap because it’s new, but they are not always the cause of problems. In fact, we’ve got the character loading issues under control now so that there are no performance spikes as a result of characters going to and from the BG world.
We’ve been making some general performance improvements that will help lower the game server lag (exhibited as spell lag) which will be going into testing soon. When we are confident that these changes are working correctly, we will get them out to live servers.
We have several engineers working on performance issues and this is currently our top priority.
Glade to hear they think they have a fix. Problem how do they test this fix on the test server from what heard test server doesnt have the spell lag problems that live servers do.