I’ve gotten a lot of questions about what changes we’ll be seeing to Transmuting come February 16th. So I thought it was worth a rehash as Transmuting is changing quite a bit.
The Way It Was
Transmuting started out as a secondary tradeskill. It granted the ability to not only break down unwanted Treasured, Legendary, Mastercrafted, and Fabled gear, but also make certain adornments. But the drawbacks have been many.
Transmuting could only be skilled up to 100 by breaking down items. Reaching 400 skill could only be achieved by crafting (at great expense) hundreds of worthless low level adornments. And because the adornment recipes were spread over all 9 primary tradeskill classes, as well as transmuters and tinkerers, there has never been a great demand for Transmuters. Really, only 1-2 Transmuters have been needed in any one guild just to break down unwanted No Trade group/raid loot.
Transmuting in Sentinel’s Fate
Domino, lead tradeskill developer, took a lot of player feedback at Fan Faire and on the EQ2 Forums in order to revamp Transmuting and the art of making Adornments. In the process, the entire array of adornments has received attention as well. A lot of gaps have been filled and more options opened.
The biggest change is that Transmuting has been split from Adorning. They are now two separate skills. Transmuting becomes just another harvesting ability which all players get like Mining, Foresting, Trapping, and Gathering. By breaking down items, you can skill up your Transmuting ability from 1-450.
Where the rubber meets the road, so to speak, is in the new Adorning skill. Adorners make EVERY player-made adornment in the game. Instead of adornment recipes being spread out through all of the tradeskill classes, Adorners will be the only game in town for getting your favorite adornments. Adorners can only skill up their ability by creating adornments.
Best of Both Worlds
As we have reported, with Sentinel’s Fate, you will now be able to be a skilled Tinkerer and experienced Adorner on the same character. Both skills can be raised to 450 on the same toon!
The Transition
Those who have already mastered the art of Transmuting will find their skill carries forward in Sentinel’s Fate. If you have a Transmuting ability of 362, then when you login on February 16th, you will find that your character has skills of Transmuting 362/450 and Adorning 362/450. You’ll probably need to pick up any new recipes for new adornments that have come out, but you don’t have to start over!
Since a lot more people are going to be Transmuting, I’m going to link to the Transmuting FAQ. Figuring out which items can be transmuted is tricky at first.
So adorning is like tinkering? A skill, not a new TS class?
And I still feel this is unfair on other level 80 Tradeskillers who can currently make up to T8 adornments, who unless they are also max level muters will have to grind Adorning from level 1 if they are to compete with the muters who will be straight in there with the T9 recipes. All 80 trades should be given 400 adorning, not just muters.
The 2 secondary tradeskills you pick up in Butcherblock Mts are Tinkering and Adorning. You level them up with skillups. Transmuting is a harvesting type skill which all characters have.
Mark,
I can kind of see what you are saying, but the main 9 tradeskill classes got those adornment recipes as just a bonus for leveling up their main tradeskill toons. Transmuters typically spend 50p and several days to skill up to 400. Basically current Transmuters are being rewarded for their effort in leveling up that previously almost-useless skill by cornering the market on making Adornments in the expac. But it is an edge that won’t last long. It’s like starting a new expansion in raid gear. Others can catch up, eventually.
50p? I spent over 200p and a long, long time to get my Transmuter to maximum skill.
So I can remain a tailor…transmute(YAY)…and become an adorner? Someone mentioned to me I had to choose between tailor and adorner. Please say they were wrong,lol
You can be any of the 9 tradeskills, plus Adorning plus Tinkering all on the same toon.
I see now that all the work I put in to get all My Toons to lvi 80 crafting, and then to 90 was a waste I lost all My recipes on My Tinkerer(they were restored}, but all the other 6 Toons have lost not only there recipes, but the Craft window for Adornments besides. This kind of making Crafting redundant was the main cause that I left EQ, and was going to go to LOTRO to play, when Sony advertised that EQ2 would be a Craft based economy. So I joined it, and it begun well just like EQ did, and then little by little it has changed,and is ending up the same way it was on EQ, Crafting isn’t a economy base at all. As far as I’m concerned I really wonder what all these inputs come from. Totally disgusted and I might just stop playing EQ2 and go back to LOTRO.Just for the record I played EQ 5 years, and EQ2 for 6.
I realize that some of the most powerful items that you could create at level 80 of the 9 tradeskills were adornments, but Transmuters really got the short end of the stick. They dumped in all this plat and really couldn’t make anything that players wanted. They didn’t even make the best adornments.
Any player can be a 450 Tinker, 450 Transmuter, 450 Adorner, and 90 tradeskill on each toon. It just takes time and/or plat.