Sentinel’s Fate Group Dungeon & Raid Zone List by Difficulty Difficulty Rating Key Easy Easy to Moderate Moderate Moderate to Hard Hard The Hole contested (82-90) Sprawling dungeon with 3 wings of difficulty, most content tailored for 2-4 players. Old Paineel Dartain’s Fortress Tower of Serilis The Hole instances Demitrik’s Bastion (85+) The Outer Vault (88+) Spirit’s Resonance (88+) Vasty Deep The Conservatory (86-88) The Abandoned Labs (90) The Vestigal Cella (90) Erudin Erudin Library (87-89) Erudin Research Halls (90) Erudin Royal Palace (90) The Vigilant The Vigilant: Incursion! (90) The Vigilant: Infiltration! (90) The Vigilant: Rescue! (90) Sentinel’s...
Day: February 4, 2010
Feldon
February 4, 2010 7:05 pm
From EQ2Players: Raiding is an important part of gameplay for many and is a part of every MMO. Roger “Patherpanchali” Uzun designs the raids for EQII and Brett “Timetravelling” Scheinert often works with him on these. Timetravelling was kind enough to sit down and give us an overview of the new raids coming with Sentinel’s Fate. We have three x4 raid instances launching with: Sentinel’s Fate: Lair of the Dragon Queen (x4) Perah’Celsis’ Abominable Laboratory (x4) The Palace of Roehn Theer (x4) For x4 content players will discover the Lair of the Dragon Queen first, then Perah’Celsis’ Abominable Laboratory,...
While we don’t have all the details on what perks will be available to Guilds reaching the new level 90 cap, we know that Game Update #55 will add 2 new Guild Hall Amenities. The first is pretty straightforward. It’s a Wizard Portal NPC with all the destinations available from the Ulteran Spires. It does not include the Kingdom of Sky zones of Tenebrous Tangle, Barren Sky, or Bonemire: Realm of Dawn. You’ll still need that amenity if your guildies are making regular use of these zones. The second new Guild Hall Amenity is the Guild Standard Bearer. If...
The Adornments system in EQ2 has always been pretty confusing. And so far, there just have not been a lot of options for certain classes in certain slots for adornments. Each of the 9 tradeskill classes and the 2 secondary tradeskill classes have each made a handful of adornments. necessitating adornment websites to keep it all straight. We are thrilled to see that the Kanga will be updating her fantastic EQ2 Adornments site for Game Update 55. With Game Update 55, adornments have been rebuilt from the ground up. In fact some prized adornments (Parry) can no longer be...
Feldon
February 4, 2010 1:34 pm
EQ2Wire is providing continuing coverage of Game Update #55 (now on Test) and the Sentinel’s Fate expansion. News is coming hot and fast now, so we’ve improved how news items are labeled and have added a News Ticker at the top of the site. Don’t forget the UStream Sentinel’s Fate Beta Tour which will be led by Alan “Brenlo” Crosby. This is tomorrow Friday at 4PM PDT. We are currently working on articles about the new Adornments, Guild Amenities, Leveling Tweaks, and a Zone List for the expansion.
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Feldon
February 4, 2010 5:01 am
And just to bring out tour of the UI improvements in Game Update #55 full circle, the lowly Zone Timers (Lockouts) window has been the bane of many a raid leader, as they remind players over and over to reset their group/raid persistent zone timers. While I didn’t see a /resetallzones command (there might be one, I’m just not aware of it), the new Filter function at the bottom of the Zone Timers window should help considerably at raid time.
Feldon
February 4, 2010 4:45 am
Many of us have been faced with the prospect of trying to find a spell or combat art out of our Knowledge book, only to be frustrated by a wall of all our spells from levels 1-80. This will only get more difficult when another tier of spells is added with the expansion. Fortunately, the Knowledge book has gotten a great new Filter feature that lets you choose to only show the highest level version of each spell you have. This doesn’t just mean all the spells from 71-80. Some classes have abilities which do not get updated beyond...
Feldon
February 4, 2010 4:37 am
You’ve probably already seen screenshots of the Updated Quest Window. We saw it way back in November when Brenlo posted it as a twitter picture. It’s great to finally see it coming to the live game. If you’ve ever been frustrated with having to constantly open the Quest Journal and flip through your quests to see what steps you need on all the quests you are working on in a certain area, you will be relieved to see the multi-quest tracking feature of the new Journal. Now, you determine what quests appear in your Quest Helper floating window by...
Consolidating Stats Sentinel’s Fate consolidates many separate stats in an effort to simplify itemization. Developers have been hounded on the EQ2 forums for “ignoring” healers, hybrid classes which need both spell and melee abilities, etc. in designing gear. Stat Consolidation is a huge step in making a smaller set of gear usable by a larger player population. Here is the list of changes: Crit = Damage Spell Crit, Melee Crit, Range Crit, Heal Crit Crit Bonus = Spell Crit Bonus, Melee Crit Bonus, Range Crit Bonus Double Attack = Double Attack, Ranged Double Attack Potency = Base Spell Damage,...
I’ve gotten a lot of questions about what changes we’ll be seeing to Transmuting come February 16th. So I thought it was worth a rehash as Transmuting is changing quite a bit. The Way It Was Transmuting started out as a secondary tradeskill. It granted the ability to not only break down unwanted Treasured, Legendary, Mastercrafted, and Fabled gear, but also make certain adornments. But the drawbacks have been many. Transmuting could only be skilled up to 100 by breaking down items. Reaching 400 skill could only be achieved by crafting (at great expense) hundreds of worthless low level...
Everything you know about the main Character Stats is about to change. For the past 5 years, in addition to the primary stats that each class uses: Predators have focused on STR to do melee and ranged damage and INT to increase poison damage. Druids have focused on STR to do more melee damage. Crusaders have focused on INT for spell damage and WIS for healing. These are just the most obvious examples, but all 24 classes had some unique benefits from the different Stats. Starting with Sentinel’s Fate, each class now benefits significantly from just ONE statistic, even...
Feldon
February 4, 2010 2:06 am
It looks like SOE have renewed their partnership with nVidia for the launch of EverQuest II: Sentinel’s Fate. When firing up the EQ2 Test, I was presented with the NVidia: The Way It’s Meant to be Played logo.
Feldon
February 4, 2010 1:35 am
Erollisi Day festivities started at midnight, February 4th (after a brief hotfix) and will run until the expansion (February 16th). Erollisi Day is the celebration of the goddess of love and all things related to the emotion that sets hearts to galloping! With the return of Erollisi Day, many of your favourite activities from previous years’ celebrations are making comebacks with new rewards! Erollisi Day @ EQ2Players Erollisi Day 2010 Event @ EQ2 ZAM Erollisi Day Crafting @ EQTraders
From the EQ2 Forums: Crushbone, Befallen, and Permafrost will be brought down Friday morning for some upgrades to address the lag issues. The estimated downtime is four hours. We’ll be bringing down the servers at 6am PST and will update this thread with details as needed. Rothgar has been communicating what steps the server team have been taking with regards to this issue. You may be interested in some of those details he’s posted, after the jump.
Feldon
February 4, 2010 1:29 am
The EQ2 Test Server has just been updated with most of Game Update 55. GU55 will be the free content available to all EQ2 players on February 16th, to coincide with the release of the expansion. The biggest part of GU55 (with the loss of New Halas, Shaders 3, and the TS Revamp) are Battlegrounds. Players are being asked to run dungeons, etc. to see what effect combat changes may have had. Rothgar @ EQ2 Forums