EQ2 Servers will be coming down tomorrow morning at their usual time for the Tuesday hotfix. After the jump, check out the Hotfix notes for June 15, 2010:
transmuting
The Sentinel’s Fate expansion (and its associated Game Update 55) opened the door to each character becoming a master of Tinkering, Transmuting, and Adorning. At least on Butcherblock, this change promptly doubled the price of all transmutable materials on the open market. Treasured weapons and armor, as well as Adept spells are now trading at record prices. As a result, tradeskill societies of all major cities have received a visitor named Londiar Inygad who is interested in offering Adorning work to players. These are daily quests, appropriate to your Adorning level which allow you to make 10 adornments per...
Ah… I remember the days… When low-level Adept spells and Treasured gear could be had for a mere 4-5 gold from the nearest broker. Those were the Salad Days (mmmm…Grilled Chicken Caesar). Then the Transmuters came. Like the Others on the far side of the island, a new wave of Adorners and Transmuters, desparate for raw materials, have unwittingly jacked things up for the rest of us. When everyone can be an Adorner, and only Adorners can make the cool toys, the market has, not surprisingly, shifted. And inflation, it turns out, is not just for bicycle tires and...
I’ve gotten a lot of questions about what changes we’ll be seeing to Transmuting come February 16th. So I thought it was worth a rehash as Transmuting is changing quite a bit. The Way It Was Transmuting started out as a secondary tradeskill. It granted the ability to not only break down unwanted Treasured, Legendary, Mastercrafted, and Fabled gear, but also make certain adornments. But the drawbacks have been many. Transmuting could only be skilled up to 100 by breaking down items. Reaching 400 skill could only be achieved by crafting (at great expense) hundreds of worthless low level...