Posts Tagged ‘tradeskills’

   

GU59/DoV: Tradeskill XP Changes

Written by Feldon on . Posted in Expansion News, Tradeskill

In a change that has so far received mostly positive feedback, Destiny of Velious will likely alter the methods Tradeskillers will choose to level up most efficiently. While the Destiny of Velious NDA remains in effect, Domino has been allowed to share this change with the community to provide an opportunity for feedback before Velious (and its associated game update which we are calling Game Update 59 — SOE has yet to name it).

Most tradeskillers level up by first crafting new recipes (thus receiving a 200% Crafting Pristine Bonus), and then move on to writs (Rush Orders or Work Orders), and also fill in the gaps with other Tradeskill quests which have been added in the last 2 years. Tradeskill classes especially the scholars (Sage, Jeweler, Alchemist) have always been at a huge advantage here because of the number of new recipes earned with each level.

After the jump, Domino‘s posting on the EQ2 Forums about the upcoming Tradeskill XP Changes:

Sages, Jewelers, Alchemists Get Lump of Coal for Frostfell

Written by Feldon on . Posted in Itemization, Tradeskill

It looks like some unexpected changes to Research Assistants have hit the Test server. Spell and Combat Art upgrades are now possible without any involvement by a Sage, Jeweler, or Alchemist. And instead of hailing an NPC, Research is being folded into the interface.

From the Test Copy notes:

RESEARCH

  • The Research window has been moved in to the Knowledge window.
  • Journeyman through Master spell tiers can be researched.
  • You are no longer required to speak with a Research Assistant to start/change/claim research.

More on that Class Reset Quest

Written by Feldon on . Posted in Game Updates & Maintenance, Tradeskill

It seems that ever since the new Inquisitor trainer in Qeynos prematurely offered the ability to reset any class to Inquisitor, players have let their imaginations run wild with the possibilities of switching between classes without losing their AAs, completed quests, etc. Imagine a character who has completed all 24 epic weapon quests!

Just to nip this idea in the bud, EQ2 Lead Designer Rich Waters has clarified further the purpose of this quest — to aid Tradeskillers who made a hasty choice on their adventure class and have not significantly advanced that character.

Game Update 57 Notes

Written by Feldon on . Posted in Art, Appearance, Housing, Free-to-Play (EQ2X), Game Updates & Maintenance, Grouping, Itemization, Live Events, PvP/BG/Proving Grounds, Raiding, Tradeskill

Today marks the introduction of Game Update 57 to the live servers. Key features of this update include:

  • The EQ2 User Interface has received a facelift, with a new toolbar, a refresh of various windows, and a merged Character/Inventory/Profile window. The default theme is red, but easily switchable to blue by typing /loadui and choosing the Blue graphic set.
  • More character classes are now neutral and may start in either good or evil cities.
  • Spell animations and effects have been revamped.
  • Intrazone travel now supports path linking. Travel within Kingdom of Sky has been improved.
  • Erudin group instances (level 86-90) are now easier to reach.
  • New tradeskill quests have been added in the level 10, 20, and 30 tiers. These quests reward a mount as well as access to what have previously been overpriced Advanced recipe books.
  • Starting areas in Greater Faydark and Darklight Wood have received substantial revamps. Gorowyn has received further architectural rebuilding to improve navigation.
  • All classes have had some group-specific spells postponed until later levels to reduce the number of spells new players get in the first 20 levels.
  • Fighter heals will no longer critically heal.
  • The “Notable Norrathian” contest winning paintings are now available within Norrath but only during the monthly City Festivals (next is Sept 1-7). They are guild hall placeable.
  • Lucan D’Lere has returned to Freeport.
  • Today’s update contains no new dungeons or raid zones.

EQ2X

Also going live today is the public beta for EverQuest II Extended, the Free-to-Play alternative to a monthly EQ2 subscription. Game Update 57 will arrive simultaneously on both servers. EQ2X, as it’s being abbreviated, may be discussed on the separate EQ2X Forums.

GU57: Tradeskill Quests Filled Out

Written by Feldon on . Posted in Game Updates & Maintenance, Tradeskill

The team over at EQ2 ZAM have buckled down and delivered complete documentation to the new Tradeskill quests being added in Game Update 57. These quests now fill out the entire level 10-90 range in EQ2 with at least a few Tradeskill quests on each tier so you have some options other than discovery XP from new combines and grinding Rush Order writs.

Of course these quests provide new rewards, including a 25% runspeed mount which, for some players who have low level adventurers but high level tradeskillers, will be quite useful.

These new level 10-30 tradeskill quests will also help players who think paying over 1 plat for a level 10-30 Advanced crafting recipe book is a bit over-the-top. At the conclusion of these quests, players will be able to buy Advanced recipe books from a vendor.

To get a grapple on the details of these quests and their rewards, check out the EQ2 ZAM guide.


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