10 thoughts on “GU59/DoV: Tradeskill XP Changes

  1. “list of tradeskill quests”.
    Hmm They all fit conveniently on to 1 page. Doesn’t seem like a lot to me. lol
    I stopped leveling my crafters 2 years ago because i fell asleep every time i tried to craft. It was nice to have a little speedup. Oh well. I’ll leave the crafting to those with the patience for it.

  2. Eschia,

    That page is an outline.

    There are over 100 non-writ Tradeskill progression quests including the Tradeskill Epic, Tradeskill Sokokar, Tradeskill Signature quest, Odus tradeskill quest line, not to mention Daily Missions, Tradeskill Dungeon Instances, and Factions.

    The actual process of crafting is, I admit, very boring. 1-2-3-pause-1-2-3-pause on a 4 second cycle is like watching paint dry and if I didn’t also watch House, Doctor Who, cooking shows, etc. I would go mad (or asleep). I have expressed my feedback to Domino in person at Fan Faire and on the EQ2 forums that she has made a lot of improvements to Crafting, but the actual Crafting process is mind-numbing and needs a revamp.

  3. I agree. If they can’t make it more interesting so more people engage, they might as well at least remove the need of the excessive 123/456 finger exercise. I know the result would make it click-and-wait like in WoW or other games, but we don’t need boring mini-games that just put you to sleep. 😛

  4. I have to say I enjoy the 123456-ing. I’ve leveled Sage/Jeweler/Alchy/Tailor/Armorsmith/Carpenter/Tinker/Muter (the old way) and I enjoyed the chance to get a rare from a correctly countered event =) That’s not to say it couldn’t be reworked, but I enjoy having something in there as a bonus for those who are willing to pay attention to what they’re doing.

  5. I don’t really see this change as a benefit. I have a 40 adv/72 armorer. Other than writs the majority of the crafting quests are inaccessible until I increase my adventure level. Something I was not really keen to do at this time on this character.

    While pristines were never perfect they did give a little help to start with. I think it would have been just as easy to buff the amount of pristine exp granted for the each crafting class.

    If its a flat rate of 100 * 40 spells for a sage vs 100 * 10 spells for a armorer the differences is pretty dramatic. So you give armorers 400 exp per pristine 4000 exp = 4000 exp.

    The only benefit to the change is that the cost of leveling will be somewhat more normalized across crafting classes.

    Overall crafting is about as interesting as staring at a rock. (Well rocks may actually be more fun).

    Either make it an interesting minigame or make it point and click. We’ve already expended great amounts of time and plat to acquire rares and recipes why should we suffer further.

  6. Steve,

    Remember back when we had to arrange our own crafting hotbars and upgrade to the latest abilities when we leveled TSing? Back then, I set my Progress abilities to 1-2-3 and my Durability to 4-5-6. When they added the new interface, I still swap them out. So really, I am crafting as fast as possible, I’ve just got my keys backwards of how most people have them. 😉

    Crafting used to be complicated and not just anyone could do it. The challenge was never pressing 1-2-3 but figuring out how to do Rush Orders in the time alloted, deal with out-of-power issues, picking up recipes, moving upgraded abilities to your hotbars. All that complexity in the crafting process might have kept a lot of people away from crafting, but it’s what kept us from falling asleep. Now, crafting has been made so accessible anyone can do it, but the 1-2-3 (or 4-5-6 if you prefer) is still there. Now, they are going to have to revamp the process itself.

    If I’m not watching TV, I fall asleep very quickly when I try to craft. I’d probably get killed in a manufacturing plant if I had to press 1-2-3-1-2-3.

  7. As someone with every crafting class and skill max’d, I’m disappointed in the complainers about this. By doing the writs/rush orders, you’ll gain coin and status, as well as get the same xp you got before – and that’s only if you are a scholar. Every other class will progress even faster.

    A few people have griped about not making extra items to sell on the broker. Nothing’s stopping them from making those items – or focusing on items that might actually be bought now. Most of us just blew through the junk items, ran over to the vendor and sold them all back.

Leave a Reply