The upcoming Game Update 64: Qeynos Rises includes significant changes to Player vs Player and Battlegrounds, a light polish to Darklight Woods (Neriak), itemization tweaks (normal mode Dozekar gains Breastplates, Sevelak breastplates will be boosted to match the difficulty), a Public Quest in Antonica, and of course the revamp of Qeynos with 108 new quests. Our hats off to Karen Bryan at Massively who has done not one, not two, but three preview articles on the upcoming update…
qeynos
On July 19th, 2012, Dave “SmokeJumper” Georgeson interviewed Paul “Cronyn” Molina and Nathan “Kaitheel” McCall to tell the story and share the lore of Qeynos Rises, so don’t miss it! This webcast is now online at TwitchTV.
From the EQ2 Forums: EverQuest II Webcast Qeynos Rises on July 24th! Host Dave Georgeson will interview Paul Molina and Nathan McCall to tell the story and share the lore of Qeynos Rises, so don’t miss it! Join us on Thursday, July 19, 2012, at 4:00 p.m. US Pacific Time* on Twitch TV! The webcast is expected to last about 20 minutes. See you on Twitch TV! Time Zone Conversions PDT: July 19 @ 4:00pm EDT: July 19 @ 7:00pm BST: July 20 @ 0:00 CET: July 20 @ 1:00
It’s time for another in-game poll for EQ2 players. The two questions in this month’s poll address the recent Game Update 63: Skyshrine content as well as the upcoming Game Update 64: Qeynos Reborn. None of the questions touch on the quality or content of the question, only asking players to identify what content they have or have not been playing. NOTE: As mentioned in the past, only the first poll entry for each account is measured. After the jump, we provide the questions for posterity’s sake…
The ‘Future of EverQuest II’ webcast has concluded, and we have been left with more questions than answers. The webcast at a glance: the Qeynos Revamp a hint of the Sleeper’s Tomb (GU65) and Kerafyrm (2013) the next Expansion (December?) — more levels, more Prestige Points, includes a totally new area of Norrath rather than revisiting a part of the original EverQuest Play-as-your-Character in Dungeon Maker (using a feature called Level Agnostic Dungeons) On-the-Fly Beta Testing using Quest Items from your Quest Journal instead of fishing around in your inventory the Scope of the Marketplace (even the EQ2 team...
From Dave “SmokeJumper” Georgeson on the EQ2 Forums: So, you’re probably curious how EQII will be growing and changing in 2011, right? Well, it’s finally time to share. This year is all about content and entertainment and we intend to give you plenty of both. The following outlines some of the broad strokes to get you thinking about what’s coming…and possibly just a little excited, as well. First of all, if you’re a “Destiny of Velious” owner, you’re going to be *extremely* happy that you made that purchase. Why? Because DoV is going to be the biggest, best expansion...
In furtherance of that less-than-optimistic thread about Destiny of Velious, SgtPmpkn had this to say: Supposedly this content is already created, as the art/lore/mechanics/etc are mostly complete. Once the base Velious is released, they will tweaks any bugs that arise, but also then be testing the content for the next GU, which would be a larger amount of time, to test and tweak, if they already have the art assets and other items already done. To which SmokeJumper (EQ2’s Senior Producer) responded: Yup. That’s the plan. We didn’t want to release everything at once, or else we’d get the...
Here are some news items we missed in the flurry of Server Merge and Freeblood news. They include Shaders 3 and Halas buildings, the look of the Freeblood, and Loitering NPCs in Freeport and Qeynos.
It seems we’ll be parting with two islands by May’s end. And while we’ll still be able to catch John Locke, Jack, Hurley, Sawyer, and Kate in syndication, the Qeynos and Freeport starting islands seem destined for a more permanent fate. We are providing continuing (hopefully not excessive) coverage of the impending removal of the EQ2 starting islands. Share Your Story If you’d like to share your story of your experiences either on the Outpost of the Overlord, Queen’s Colony, or on the original Isle of Refuge, shoot us an e-mail through the Contact Us page, or post a...
There seems to be some confusion in the In Testing Feedback thread regarding the removal of Qeynos and Freeport as starting choices. I stand by the original article I posted, but some clarification is worth mentioning. Qeynos and Freeport Going Away? Qeynos and Freeport are not being removed as cities. Furthermore to my knowledge, none of the level 6-20 quests in these city zones and surrounding suburbs are going away. Although further testing on the Test Server will be needed to confirm this. Players wishing to experience the Qeynos and Freeport level 6-20 content would need to create a...
In February, former EQ2 Senior Producer Alan “Brenlo” Crosby created a thread “What is the Golden Path?” It included this provocative passage: The golden path is the first step in a larger revamp of our new player experience. We took a look at the starting areas, other than Qeynos and Freeport as we plan to move away from those, and reworked content so that it had a better flow. We wanted the quests in Darklight, Timorous and Greater Fay, to give you a better progression path. When asked in the EQ2 ZAM Dev Chat to clarify this position, Brenlo...