After the widespread outages of the EQ2 servers the night prior, a thread was created on the EQ2 Forums to solicit an explanation from the EQ2 Developers, and/or new EQ2 Senior Producer Dave Georgeson, on the cause, and to seek reassurances that the issues are being identified and on track to be resolved. As they tend to do, the thread branched into speculation on the origins of Dave Georgeson’s forum handle — SmokeJumper. Skywarrior posted his theory: Hmmmm. Smokejumpers are extremely brave (or crazy) and well-trained individuals who jump out of airplanes in order to reach remote areas involved...
database
Rothgar has been working closely with the Database folks trying to solve the Server Performance Issues, specifically Server-side Lag, and extremely long Zoning times which have become a major problem facing EQ2 since Game Update 55, the Sentinel’s Fate expansion, and the introduction of Battlegrounds. These Database and Server Lag issues have been so disruptive, that they have largely drowned out discussion on other issues facing EQ2. Fortunately, Rothgar brings us an update on the situation regarding some long-needed caching being added to how character data is transmitted and stored: Right now we are addressing the database-related issues and...
Rothgar has advised on the EQ2 Forums, due to the extreme database loads continuing to be caused by Battlegrounds, the EQ2 team will be throttling back the number of concurrent Battlegrounds sessions that can be running at once.
From the EQ2 Forums: Crushbone, Befallen, and Permafrost will be brought down Friday morning for some upgrades to address the lag issues. The estimated downtime is four hours. We’ll be bringing down the servers at 6am PST and will update this thread with details as needed. Rothgar has been communicating what steps the server team have been taking with regards to this issue. You may be interested in some of those details he’s posted, after the jump.