Curing Whack-a-mole ——- Effects that if you cure, it switches to a different effect Some effects you don’t have to cure Some effects you shouldn’t cure ——– Rays of disintegration = annoying for enchanters Will be reconsidered as a more Mage-centric spell
Temp
Temporary posts (usually from Fan Faire) which have been replaced with a complete Rollup post.
Feldon
June 27, 2009 7:36 pm
Scaling mobs in raid zones Scripting completely changes for certain mobs like on ‘normal’ will send underlings instead of killing the actual boss Might use new Achievement system to say you cleared the zone on hard Miraguls planar shard in gu53 will have scaling Final boss plays completely different depending on the choice made on pull. Smart loot Lock boxes in mistmyr already have mini smartloot for each person that loots
Stonebrunt mountains ——- End of the void storyline What happened to the Erudites and Odus Ratonga lore ——– Contested dungeon The Hole 82+ 3 different wings. Spawn in the middle. Brenlo directly addressed Gage about rumors. 🙂 Raid mobs in new zones will have a choice of difficulty so no zone will be completely unbeatable Some mobs will have multiple loot tables ——– No new deities with expac ——– Guild level 90 More amenities and more slots ——— 2 overland zones 1 contested zone similar to sanctum of scaleborn by twice the size 12 group instances Level by grouping...
Feldon
June 27, 2009 5:52 pm
Deity quests will not get updated. Deity miracles might get looked at. Halas starting race — Barbarians? Not 100% confirmed Friznik is back on dev team. Gu53 shaders 3.0 graphic upgrades to eq2 engine. *moved to GPU for any shaders 3.0 card *3,000 shaders upgraded so far *Same performance at high res *Higher framerate at lower res Flora displacement on GPU performance getting further tweaks *textures are not changing, So it won’t be a large download. just the old 1.0 shaders (bump mapping, reflections, item/gear glows, etc. are being batch replaced. Nek Forest looks awesome now. The whole idea...
Mythical will not be #1 weapon. It will be usuable in another way. Ore nodes will respawn as ore nodes Gem nodes will respawn as gem nodes Summoner dumbfire pets will just be a spell with a debuff, won’t be something that has survive. Heal over time is third place behind wards and reactive heals, so Druids are getting another component to heal over time.
Re evaluating emergency heals and stun-and-heal Plan to keep mythicals relevant in T9 without 1.5 Questions —— Rangers — would like to re evaluate stream of arrows. Originally intended as a fillin between auto attacks, but auto attacks are so big now. No immediate plans to adjust auto attack damage. Drag, thought snap are so overpowered we have to disable them or mobs are trivialized Raids that take advantage of enchanters Conjuror mythical pet will reach cap in mid-80s so limited effectiveness in exp6 as currently designed. Will evaluate further. Summoner pet survivability will be addressed Will look at...
Extend eof and kos trees 50 more AA points 250 cap End abilities at bottom of eof and kos trees will be combinations instead of additional buttons Aa xp slider Spell ranged melée heal taunt crit merged to just crit Double attack and RDA merge to just DA Each class has crit coefficients Same gear adds diff crit % for diff classes Reduce mitigation types to Physical. Elemental. Nox. Arcane Consolidate common self buff lines Gear scaling system — old gear scales down Druid heal over time with expiration heal for groupmate Druid should be viable healer No need...
Feldon
June 27, 2009 4:03 pm
Level cap 90 2,000 recipes to raise cap Ore nodes and gem nodes Demand is unbalanced for loams Gem nodes Mage, fighter, jewelry Can be both Tinkerer and transmuter. Would like to completely overhaul adornment system. Most new adornments recipes will be made by muter only rather than 9 main tradeskills.
Feldon
June 26, 2009 10:08 pm
EverQuest II: Sentinel’s Fate Odus February 2010 All Fan Faire attendees get Beta and The Expac *Level cap to 90 *Self-mentoring System *EQ2 Achievement System (20 HQs, 5,000 orcs, etc.) *gu55 (feb 2010) New Halas good starting city *gu53 shard of love zone — Erolissi Marr
Feldon
June 26, 2009 9:17 pm
Customer service Eliminated outsourced India support Focus on strengths of CS employees in San Diego Folks who actually play the game Better answers than ‘working as intended’ replies NUGIT team established to fight plat sellers 275,000 plat sellers banned, not just trial accounts
Feldon
June 26, 2009 8:59 pm
Community address starting now. Brenlo getting the crowd riled up for Smedley. SoE game montage.
Feldon
August 16, 2008 5:16 pm
SoE would like to boost taunt as one of the new AA lines so crusaders and bruisers can catch up and match the damage of current weapons. Torch slot or maybe more items with light effect. No more 80s running around with lightstone. On the flipside perhaps an option to auto-hide light sources on stealth. Maybe too easy? 🙂 Auto mentor 80 down to match some zones instead of having to have a 60 tag along. Make mentoring more rewarding include AA. Warden asked about having to cast 14 wards on every death. SoE might allow more than 2...
Itemization — We have a plan. Raiders should not need legendary items. Rodcet nife is new avatar. We have thought about splitting avatars into good evil neutral for more frequent spawns. No plans. No other contesteds being added. Cannot respec and move existing AA (140) to new tree 6 man Group Missions — do a dungeon at the request of an NPC 1 per day, 1 per dungeon Reward is tokens which can be spent on legendary and low fabled items. Might add loot to Tangrin. No epic quests. 1 more signature quest. Long but not repetitive. Good and...
Feldon
August 16, 2008 4:23 pm
New AA tree: General Archetype (Priest/Mage/Fighter/Scout) Class (Cleric/Summoner/etc) Subclass (Warden/Ranger/Assassin/etc.) Instead of a “tree” that forces you to take AA items you don’t want, AA lines are straight across and you just pick ones. End of line reward for each level. Tradeskill AA Harvesting AA increase # harvests per node Asymetrical armor pieces if you want one big shoulder, one small shoulder. 🙂
Feldon
August 16, 2008 3:57 pm
New overland 77+ 20 dungeons 4 new raid 60 pts for new aa tree Missions – even if good loot does not drop you can get shards to turn in for weapons Re use existing zones Most dungeons scale 50-80 Najena’s is a new big ass dungeon. Very tall (4 story stairs and just really cool). Very organic, wood, ropes, not the current stone boxes. Najena’s forge is the new place to go to craft various master weapons, etc. taking the place of the existing Solusek Ro forge. Upper and lower Guk One of the two dieties being added...
Checked into the hotel. Foraging for food and then heading over to Fan Faire HQ.