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From the EQ2 Forums:
GENERAL
- The /summon_chest command can no longer be used while on a transport.
POPULATION / ZONE PROGRESSION
Maldura: Palace Foray [Heroic]
- Dragoon Z’Koz will always drop a treasure chest.
Kralet Penumbra: Temple of the Ill-Seen [Advanced Solo]
- Should now spawn shinies properly.
Kralet Penumbra: The Master’s Chosen [Heroic]
- Necromantic Concentration buff can now appropriately be dispelled.
Kralet Penumbra: Rise to Power [Heroic] and Kralet Penumbra: Rise to Power [Advanced Solo]
- Xexon, the Listener and Xacx-Kahda will always drop a treasure chest at their default locations.
Stygian Threshold [Heroic]
- The spheres that spawn the day and night fairies within Petrified Bramble can now be tracked, and are listed as “sphere of day” and “sphere of night,” respectively.
- Mawz Harak will always drop a treasure chest at approximately {71, 88, 262}.
Kralet Penumbra: The Hive Mind [Raid]
- Ynonngozzz’Koolbh should no longer roam oddly through his room or doorways.
- Coerced Beastial Destructors should no longer continue to cast their spells if they are not defeated and reset.
- Bring About a Plague, Pox, and Affliction should no longer be able to be resisted, but should no longer get put on dead players.
Maludra: Forge of Ashes [Raid]
- Ashenfell and Graybeard Sureshots should no longer be able to snipe players who have recently had “Intervene” cast on them by a fighter.
ABILITIES / ALTERNATE ADVANCEMENT
- Fervor now shows in the character window.
- Fervor is now available via dynamic data.
- Fixed a bug where Fervor was not properly applying to heals.
DEITY SYSTEM
- Fixed a bug where the dynamic data for available deity points was not updating when points were spent.
- Fixed a bug where the character level, instead of number of available deity points, was showing in the tithe experience bar.
REFORGING
- Fixed an issue where Potency would be reverted after zoning.
QUESTS
- The time available to complete Rubble Rampage has been reduced by 3 minutes, from 8 to 5.
NOTE: Fervor was previously known as “Final Ability Damage” and first introduced on the Beastlord Mythical weapon. It is a final multiplier (percentage) applied to your outgoing damage.
Still no fix on fear barrage
Next update:
Next Update?? Can you see into the future Feldon? 😉 What an I getting for Christmas??
lol
“Fixed an issue where Potency would be reverted after zoning.”
finally! yay!!
fear barrage still does not work i tested it on many mobs and it does not work
The patch for Fear Barrage hasn’t happened yet.
oh hahah