4 thoughts on “Update Notes: Thursday, August 6, 2015

  1. While they may have tightened a few bolts, they definitely loosened some screws with this update. A lot of people are talking about taking large, sporadic hits to their framerates (which creates this “hitching” effect, even in areas that aren’t particularly crowded). I had a guildmate who’s FPS was dropping into the single digits inside Nek Castle last night.

    Then there are those random crashes to the desktop, with or without errors indicating that DirectX being out of memory. Usually it happens after a long-ish session (a few hours), and apparently the client is still leaking memory like it’s 2005.

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