Here are the patch notes for 28 April 2015 which include the notes for the new downloadable content (DLC), the Rum Cellar Campaign:
RUM CELLAR CAMPAIGN NOW AVAILABLE FOR PURCHASE
- 2 Solo Zones (1 Solo and 1 Advanced Solo)
- 3 Heroic Zones (1 Heroic, 1 Event Heroic, 1 Event Heroic-Challenge)
- Raid Zone with 10 Bosses
- Lots of Loot, including drops of a Rare Elite Mercenary and a Zeppelin Mount
- New Achievements and Titles
- New Adornments and a new adornment set bonus tier
- 30 New Collections
- Merchant who accepts Far Sea Ferrin (who also sells a Zeppelin Mount!)
PERFORMANCE IMPROVEMENTS
- Reduced frequency of UI updates being sent to clients from the server lowering server/client and bandwidth load, specifically during combat.
- Improved server memory use.
- Various client crash fixes.
- Several minor performance improvements on nearly every system in game.
- Lowered server/client and bandwidth load for the warder and construct windows.
- Lowered the server load caused by player pets in and out of combat.
- Made improvements to performance hits caused by census exports.
GENERAL
- Guildhall Harvesters have had their dialog list shortened.
ACHIEVEMENTS
- Removing AAs in the middle of your AA setup without having to roll back is now available for All-Access members! NOTE: That you will only be able to remove AAs in the middle if it does not invalidate your AA build.
- The triumphs for Drunder have been reset to clear any issues with them not updating. Some players will be granted this automatically upon logging in.
- Achievements related to Sevelak of Storms have been fixed.
- Achievements related to youtube uploads have been removed as this feature is no longer available.
ABILITIES / ALTERNATE ADVANCEMENT
General
- All classes now have a new spell called Strike of Consistency or Smite of Consistency that has low damage but no damage variance.
Fighters
- Recklessness has been removed from all fighters.
- Fighter Offensive Stance’s now grant potency.
- Fighter Offensive Stance’s increase the amount of Potency gained by 20%.
- While in an Offensive Stance the fighter may not benefit from any stoneskin, death prevent, or 100% avoidance abilities. This restriction will persist for 5 seconds after the offensive stance has been removed.
- Forward Stance will now grant 2% crit bonus and strikethrough per tier.
Berserker
- Battle Frenzy may now only trigger once every .5 seconds.
- Blood Rage may now only trigger once every .2 seconds.
- The stoneskin portion of Perseverance may now only trigger once a second.
Shadowknight
- Bloodletter may now be recast in combat.
- The base reuse on Bloodletter is now 8 minutes.
- Shadowknights Furor may be cast while in offensive stance, however the riposte chance portion of the spell will be suppressed while offensive stance is maintained.
Scouts
- Level 91+ Scout offensive stances will now increase the base damage of all scout spells.
Beastlord
- Warder auto-attack and abilities should now hit more reliably.
Swashbuckler
- Marauders Vaunt will now grant final ability damage and has been changed to a temporary raid buff with an 8 second duration and 1 minute reuse.
Clerics
- Divine Guidance may now only trigger five times a second on each target.
Shaman
- Prospective fix for Avenging Ancestors initial hit not triggering in some cases.
Summoners
- Spells and combat arts cast by summoner pets have had their recast time reduced by 20%.
- Summoners can now right click their pet and use the “Change Appearance” functionality. The summoner and their pet must be out of combat. The appearance list is generated based upon the caster’s knowledge book.
- Possession is now Flash Cast. For a short duration, the summoner’s next primary pet spell will have no cast time, reuse time or recovery time. The second pet summoned will have a reduced cast time. Flash Cast itself has no cast time or recovery time and has a 120 second reuse. It terminates after two pets are summoned.
- Summoner Pets now use a new AI system and cast their spells more reliably.
- All Summoner Pets now gain the effects of Doublecast.
- Summoner Scout pets now are immune to AE Auto Attack.
- Summoner Fighter pets now hold agro more reliably off of the summoner. They are also focused exclusively on encounter damage and effects.
- Summoner Mage pets now focus exclusively on encounter damage.
- Summoner Alternate Advancement priest pets are now single target pets that function similarly to scout pets. They have longer range, reduced damage and heal the group with percentage based heals that do not crit.
- Necromancer Undead Knights can no longer ride horses due to pet appearance changes. And Saddle Sores.
- Spells cast by summoner pets no longer consume power.
- Elemental Toxicity has been changed to be a targeted AE.
- Enhance: Elemental Toxicity has been changed to increase the duration of the debuff component per point and grant an additional tick on the 10th point.
- The base casting time for Unflinching Servant has been reduced to .5 seconds.
- Magician’s Aptitude now increases pet Potency.
- Pet Weapon Mastery will now grant parry to fighter pets and crit bonus to scout pets.
Conjuror
- Enhance: Summon Spells will now increase scout pet ability damage and mage pet recast.
- Strength of the Elements will now increase pet Potency by 2% per rank.
Necromancer
- Enhance: Summoned Pets will now increase scout pet ability damage and mage pet recast.
- Minion’s Adeptness will now increase pet Potency by 2% per rank.
TRADESKILLS
- Ammo has been added to Weaponsmith Essentials Volume 100.
- Tradeskillers that have finished Final Assessment in the Altar of Malice tradeskill questline can now fly near Malvonicus’ tower.
- Far Seas Innovation will now drop level appropriate rares for level 90-95 or level 96+ tradeskillers.
- Pack Pony, Gathering Goblin, and Guildhall harvesters will now return less fish, more roots.
- Tradeskill progress required for recipes completion has been equalized in most cases.
ITEMS
- Far Seas Ferrin will now correctly report when you are at your cap.
- Item patterns have been changed to unpackable bags to improve functionality.
QUESTS
- Londiar Inygad now offers daily transmuting and tinkering quests.
- Once you have completed Ratcheting Up the Danger and Locating the Lost within Cobalt Scar, Acting Supplymaster Grant will allow you to repeat Fuel for the Fire for Mysterious Blue Coins.
- Those Who Were Lost – Triggering the Lamias is much easier now for those on a mount.
- Those Who Were Lost – The final lamia will now update the quest, even if you accomplish the task within one or two hits.
- They Have Searched an Age for a Dark Champion – Yeal Jouse now gives a clue to those players that do not have enough faction with the Residents of Teren’s Grasp.
- A Martyr’s Tale – Quest completion no longer results in “[DEVL] INVALID – No progress texts specified” error.
- Saelir’s Plan: The Sul Spheres – The desired Sul Spheres are now more easily seen.
- Plucked from the Source – The shroomba budlings respawn faster.
- None Shall Pass – The “box full of coins” is now removed if the quest is deleted, and is now a quest bauble in the shortcut journal window.
- A Thorn of Old – Those that have lost the “Formed Wurmslayer” before crafting the “Blood-Imbued Wurmslayer” can now get a replacement from the Weaponsmith Master.
- Endangered species – Nests where you have already placed eggs (and defeated the attacking droags) now give an error message stating as such.
- A Stone Like Stars – The star limestone near the Cloister of Growth is no longer floating above the ground.
- Building a Fire – The leaves no longer spawn below ground.
- A Rat’s a Rat’s a Rat – The Sir Gnawser Chow is now removed if the quest is deleted, and is now a quest bauble in the shortcut window.
- A Rat’s a Rat’s a Rat – Rat Charm now specifies it is required by the quest.
Seems like a nice big update, and looking forward to Rum Cellar.
To bad they made 15$ into 17€ …
i call it racisim towards the european players 🙁
Yeah, the amount they are charging UK players equates to $18. Presumably due to tax, but it makes it even less value for money for me.
Ouch if this is true. Does this also apply to those that subscribe, I wonder?
There’s the 10% discount on top for All-Access, but that doesn’t bring it down much.
Price on website for me is £12 which is $18, before discount.
I would also like to point out that currently on DBG website, AoM costs £29.54. This means that Rum at £12.04 costs almost half the price of the full expansion, with way less than half the content, even if you are a grouper or raider.
So with all the changes, are summoners now top of the mage dps? This is going to be an interesting update.
In one word, NERF. Not top DPS, Toxicity is a shit now, Healer pet… well, it’s still useless, pet scout dps… only 35k under mage dps in a single mob (that is supposed to be higher). I need to test them in a real group, that was with a dummy, but it doesn’t look good for summoners.
I was able to purchase the update, but it appears that the game will be down for a bit longer.
Latest estimate I heard was noon Pacific time.
I don’t think summoner will be. They’ll be swapping between scout and mage p etc a lot though
Top? i doubt it. I can hope only to not lose dps with this change.
I haven’t been in game today (or for a couple of weeks for that matter) – but some of the tradeskill changes I’ve been waiting on are not in these notes: Far Seas gear being heirloom, and the Return to X stones being “stackable” – which technically they have been stackable, they are just lore, so you can’t actually stack them.
Are these two items in the update?
Yes, should be €16.25. :\ Remember: European prices include VAT and the exchange rate currently sucks.
I was hoping for the small scroll depot. It seems to be missing. One of my characters was wearing her crafting armor in her appearance slot and had it appear in her overflow. It says Attuneable Lore Heirloom Ornate, I don’t think that is what I wanted from heirloom gear, but maybe that is what DBG thinks is heirloom.
Yep you can buy new Return totems that stack, but not stacking with older one.
I can’t imagine good summoners not being in the top 3 on raids unless undisclosed nerfs were included. Assassins will be silly OP too until the wdb nerf is done (if not already). What is true T1 dps has just become a bit more gray, I think.
I can’t get an answer in the general chat and I never saw anything in the forums…so…question:
It states in my Paladin’s off stance desc that she cannot benefit from death prevention, stone skin, and one other (I think it was related to something Brawlers get). I get that it won’t allow her death prevent to go off, but does that mean that any save that a healer would throw on such as a death prevent etc won’t work?
The way it’s worded is rather vague. I’d assume that it’d be what the tank themselves can do but given how things are shifting I’m not ruling out that this is a means to keep tanks in defensive stance. Yah, very tinfoil and all, but hey…I remember the Fighter Revamp attempts…
Thanks in advance!