9 thoughts on “Update Notes: Tuesday, December 16, 2014

    1. It was a stupid idea in the first place because you knew they would never reward you for doing it. Any reward that was worth your time got nurfed for some content developers made. It was never balanced and never developed with much attempt at making it worth while. It again was wasted SOE development time like so many other terrible idea’s. EG. 3d vision, battlegrounds, crafting etc

  1. Unannounced change: Harvest nodes in Tranquil Sea are now producing more than 2x the materials they were previously. Instead of 1’s, 3’s, and 5’s, I’m getting 2’s, 7’s, and 13’s. Haven’t tested Phantom Sea or elsewhere, but it probably affects all T11 common nodes.

    Also, I got my first Transcendent Foundation, which was probably just dumb luck.

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