11 thoughts on “Update Notes: Tuesday, October 7, 2014 — Level Agnostic Dungeons, Grandmaster Spells

  1. I wonder if GM spells will shift class balance a bit toward those that gain a larger benefit from CA/Spells versus from AA abilities? (From dps/hps perspective)
    A couple come to mind…

    1. From what we’ve seen it looks like the GM is at best a 5% boost in power over the Master. Since most AA’s tend to work off of one or more of your base stats and those will be getting a boost due to levels and gear I’d imagine that it will be a wash.

      GM spells might be a touch more powerful than some AA abilities until the expansion comes out. Though with the time it’s going to take to even get them in widespread use the expansion will be out before we have a chance to see any shift in balance.

    1. How many people are honestly going to go back for those zones with 1 month left before the expansion??! And even if they do haven’t you just washed out all of the content in between those levels?

      I honestly believe there needs to be more strongly divided content. What happened to the days when guilds had to kill a raid name to unlock a whole other zone for the server? Or even a server wide message for completing a massive quest to obtain something say like a mythical?

      More mindless grinding designed for bot groups. Lets just build around the ones who make the most money for us.

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