12 thoughts on “SOE Live: EverQuest II Mechanics/Systems Panel Slides

  1. Poison modified by crit bonus, but can not crit?
    I do get what thay mean. the crit bonus value modifies the poison damage, and not the crit damage it would have if it could crit but still.
    Would it not have been more logical to just have the potency modifie it more instead?

    1. It’s probably easier to keep the code as it is and just remove them from legendary/fabled/mythical crit system. They’ll probably “crit” and follow the now-standard formula up until that multiplier.

    1. Reactive fixes for clerics made every single ae dot tick in raids interrupt stealth, some of which happen every 1-2 seconds. Predators are dumb to play on some fights until it’s fixed.

  2. With stealth, they said that scouts are constantly being pulled from stealth due to mob abilities and AoEs and then can’t dps or use stealth only abilities. They are going to make it (subject to change) that stealth attacks will just work without having to worry about AoEs pulling you out of stealth.

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