From Kyle “Kander” Vallee on the EQ2 Forums: We are working on some changes to pvp that will be coming up over the next few weeks. We will be removing procs from pvp entirely. We simply cannot tweak and balance the thousands of procs and effects that were intended for PvE in any sort of reasonable amount of time, most of them are too specialized and situational to elegantly translate for use in PvP. We had them mostly removed prior to the expansion and things seemed to be okay from that standpoint. We will be upping player damage and...
Day: January 15, 2014
From the EQ2 Forums: MERCENARIES In response to player feedback, we have revised the Mercenary user interface in the Character panel to add summon/suspend functionality and clarify the features overall. As a reminder, mercenaries (normal and rare) may be resummoned after 60 seconds from when they were last suspended. POPULATION / ZONE PROGRESSION Vesspyr Isles Fixed an issue that was preventing Draazak from being spawned when the correct items were turned in. The red shinies on Aeterna Gardens have been moved a bit further away from Wuoshi. Underfoot Depths Regulus and Regulas should no longer reset a few seconds...
E-mailing a Producer or Executive Producer on your favorite game is like a box of chocolates. You’re never quite sure what you’re going to get. A player named “Pawder” reached out to Director of Development for the EverQuest Franchise Dave “SmokeJumper” Georgeson and hit the motherlode. Here’s the entirety of Dave’s e-mail as posted on the EQ2 Forums: Hey there, Steve, I had to do some research on this before I could respond accurately, but here goes. Firstly, I’d just like to say that we like PvP also. You may or may not know, but I helped create the original...