From the EQ2 Forums:
POPULATION / ZONE PROGRESSION
Vesspyr Isles
- The teleporter in the Falinpol tower now has a much lower stun duration.
The Fractured Hive [Heroic]
- Queen Meacidaris will no longer cast Wax Prison on players while they are knocked up into the air.
High Keep: The Pickclaw Depths [Advanced Solo]
- The number of Pickclaws that are called by Bolgin at the onset of the encounter has been reduced by half, from 20 to 10.
ABILITIES / ALTERNATE ADVANCEMENT
Fighter
- The base potency modifier of Recklessness now properly suspends when the stance is suspended.
PVP
The Prestige Item Merchant and the Adornment Merchant in Champions respite will now allow you to exchange your Marks of Devastation for Havoc Mark’s. This conversion is one way only.
Weapon converters will now grant two requisitions when used on a two handed weapon.
Aspect of the Dragon has had its damage reduced in PvP combat.
Viscious Counter will no longer stun in PvP combat, it will instead debuff lethality.
The following armor pieces may now be upgraded with a second green carnage gem:
- Champion’s Wurmhide Tunic of Finesse
- Champion’s Voidplate Spaulders of Reflexes
Disabled the following purple War Runes in PvP combat:
- Adamant Defiance
- Adamant Resolve
- Astral Dominion
- Blinding Gleam
- Reification
TRADESKILLS
- Level 89 tradeskill writs will no longer have a chance to ask for level 90 recipes.
ITEMS
- Uplifting effects now properly persist through zoning.
- Salvo now has a 60 second reuse time, increased both Crit Bonus and Potency and the values have been improved.
QUESTS
- Daily missions from Onerind Fe’Dhar in Vesspyr Isles have had their requirements for completion changed.
- The collection Ethereal Explorer now has a third reward option. If you have already completed this collection you may purchase this charm from Veasna in the Vesspyr Isle Falinpol area by exchanging the reward you claimed previously.
Yay for reducing the teleporter stun! That was soooooo annoying!
What is Salvo?
Uplifting effects? I must have missed something with this expac…. what are those exactly?
I had just got to where I did not use that teleporter, they should just put a stupid elevator instead. It is way easier just to fly to the other side and not bother with it.
An elevator? With SOE’s track record on their efficacy of elevators (people double, triple, quintuple clicking an elevator so it goes up and down without reaching the end, people falling through, folks not being lifted when standing on it, etc.) I’d rather they just put a hole in the floor and let us fly through . . .
Anybody know what they changed?
They removed the requirement to kill the trash mobs. Now you just have to kill the named at the end.
I find this confusing. They make the tradeskill weekly more time-consuming, when that quest requires actually doing something special. Yet the adventure daily is made easier. Now, the adventure daily is a freebie. It’s completed automatically by running the zone, and the drops in the zone are balanced to be a sufficient reward for clearing the zone on their own so the mission rewards are essentially a free bonus for doing something you’re already being paid to do. And even that’s considered too difficult, they have to take out requirements?
Really glad to hear they made this change.
If you needed to swap out characters for the tougher fights at the end, whoever swapped got hosed and couldn’t complete the mission. I was hoping that’s what the change was when I read the patch notes.
Yup – this is a good change. And I don’t see how it makes it easier – you have to kill most of the trash anyway to get to the final mob. It’s always been getting a bonus reward for doing the zone anyway.
It just allows you to swap out a player – say if you need an extra healer for the final boss.
And they broke High Keep – when you kill the singer you get double credit for him and the jailer.
Looks like that’s not completely true for all the zones. We did High Keep last night and the mission required killing Hammy and the General at the end. Still a vast improvement over the old system IMO.
Woohoo, no more stupid stun!
2nd Update for Thursday:
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ABILITIES / ALTERNATE ADVANCEMENT
Fighter
Fixed an issue with Recklessness.
BATTLEGROUNDS
Fixed an issue with Smuggler’s Den”
also from the EQ2 forums.