EQ2U Gear Report V1.1 I’m happy to report that the next version of the EQ2U Gear Report has just been pushed live and we have some new features that hopefully folks will appreciate! First up is Crit Bonus and Potency have had an amicable breakup and are now just going to be friends in their own separate columns. This should help melee-focused Priests and Mages going forward. Previously, only one of these stats was shown, biased towards certain Archetypes. Second, we’ve got a new Tooltip when you mouseover the White, Yellow, Red, and Green adornment summaries which shows you...
Month: June 2013
From Curse (who are also a sponsor of SOE Live): With SOE Live coming up in a couple short months, we want to know what EQ and EQ II mean to you, personally. With such a long, rich history for the legendary MMORPGs, players worldwide have forged alliances and relationships with guilds and friends, both smacked down and lost horribly to bosses, explored countless miles of terrain in-game, and were a part of epic GM events that have been remembered and retold fondly ever since. Do you have memories that make you feel warm and fuzzy? We want you...
From EverQuest2.com: During E3, we’re offering a 30% discount on experience consumables in the Marketplace! You’ll find them in Consumables under “Experience” or in the Sale category. Stock up now! Sale starts Tuesday, June 11 at 9:00am PDT and ends Thursday, June 13 at 8:00pm PDT. Time Zone Conversions PDT: June 11 @ 9:00am until June 13 @ 8:00pm EDT: June 11 @ Noon until June 13 @ 11:00pm BST: June 11 @ 17:00 until June 14 @ 4:00 CET: June 11 @ 18:00 until June 14 @ 5:00
From the EQ2 Forums: POPULATION / ZONE PROGRESSION Siren’s Grotto: Dissension [Raid] Gen’ra Challenge Mode: The Phantasmal Conduit adds near the end of fight do less damage, and have less health. The Lost Village of Kugup Players should now be able to use the portal stone at the zone start to exit out the village at any time. QUESTS Lost in the Woods – Field Marshal Vishra will now complete the quest, even if you have already accepted or completed “The Voice in theForest.”
Sony Online Entertainment is at E3 Wednesday, Thursday, and Friday. Most of the news is about Planetside 2, Dragon’s Prophet, and DCUO, but we’ve noticed another event on the schedule which could prove interesting. EverQuest Franchise Takes a Look Back and Forward The EverQuest franchise will be looking at its rich development history of EverQuest and EverQuest II and will be discussing what’s coming up for the franchise as a whole. Make sure you tune in to the livestream featuring Dave “Smokejumper” Georgeson for more details. Also, if you’re at E3, you can visit our My EQ Story booth...
From the EQ2 Forums: GENERAL Pets with auto assist on should correctly follow the player’s lead. MERCENARIES Mercs will now only display their first name in raid / group UIs. POPULATION / ZONE PROGRESSION Sanctum of Fear The zone bosses in Sanctum of Fear once again drop loot and give exp. Thundering Steppes “The Cove of Decay: A Treaty for Treasure” instance should now be accessible again without getting kicked out after zoning in. Charasis: Maiden’s Chamber The gate opened after slaying Sandstorm will now stay open even if you leave the zone and return at a later time....
When EverQuest II added the StationCash Marketplace, beside all the discussion and debate about the merits of Subscriptions vs. Pay-as-you-Go gaming, slippery slopes, and so forth, I had another question on my mind: If SOE is betting the future on microtransactions in the Marketplace, shouldn’t EverQuest2.com’s flagship feature be an online catalogue of every item up for offer? But year after year, we have yet to see any such website materialize, likely due to the work required to build and then maintain such a site. Dethdlr and I have been very fortunate to be involved in Census right from...
The Potent Potable quest in Cobalt Scar, which required keeping 5 Othmir alive by using healing items on them (which had to be repeatedly picked up from an NPC) has stymied a number of players. For them, this one quest has completely bottlenecked/stopped their progress in the Cobalt Scar quest lines. I personally was able to do the quest, but only solo (if I was grouped, then I got credit for any Othmir that died on my groupmates’ watch too
). Not everyone grew up playing Castlevania and Mario, so I can see how it would be tricky...
From EverQuest2.com: POPULATION / ZONE PROGRESSION Cobalt Scar Aerial collections in Cobalt Scar should no longer spawn in unreachable locations. Salton the Undying in Cave of Anguish will no longer wake and attack if player is on the tradeskill quest, “Hope Reborn” where the item, “Othmir Scouting Potion” is applied to the player’s character. The Court of Al’Afaz Evac will now take you to the start of the instance instead of zoning you to Pillars of Flame. Lesser Faydark Grand Master, Lu Sun will no longer meditate beneath the rock once you have returned to complete the quest given...