29 thoughts on “Update Notes: Thursday, January 17, 2013 — New Rare Heroic Loot, More Adornment Removers

  1. Addition
    Before patch
    Solo rare fabled with red slot – 179
    Heroic – end boss class specific no red 183
    Contested – x2 – have seen 179 no red slot
    Raid –
    Trash – see solo rate fabled
    Boss – 187 and up

  2. Lol, did they forget to buff raid gear?

    EM raid is 187 stats, obols were 174, solo was 179 and group 183 BEFORE were buffed, but I didn’t see in notes that raid gear was bumped up at all :/

    Sounds like the heroic rare table will be better than raid, ALSO where is our ‘rare’ raid tables for both ez and hm encounters? WTF

  3. The plat sink that they put in to remove a single adorn is nothing but a token to say we put it in. The cost is so high though that it is not worth it at all. I would rather just destroy the item and get another as loot is plentiful at this stage and the cost is not worth it. Maybe the top 1% of the people playing who have mountains of plat boarded up and nothing to use it for may find this good, but I see little to no reason to even consider this a viable solution.

  4. No adornment in game is worth 1000 plat, Period! and no I am not paying for the item I already have the item.

    Kander’s blatant refusal about adding a merchant is downright slapping the player base in the face. He is saying I hear what you want, I don’t care, I’m not doing it.

    /rant
    If the cost were reasonable I could see raid leaders fronting the cost of this to improve their raid but at 1,000 a piece is just plain ludicrous. The hardcore raider will know that the adorns will come easily once the raid is geared out, the casual player will not be able to afford it, so that only leaves the idiot who has more plat than brains as the one buying this BS.
    /endrant

  5. 1000 plats might be ridiculous, but tens of adorns (16 yellows, 12 reds) were discoed since the unadorners went in and all those adorns were discovered on nearly all servers in a couple of hours. So I guess there’s a lot of people for which removing an adorn and keeping the item is well worth 1000 plats.

  6. @Whilhelmina
    Those adorns could have been dico’s by any methoc plus the unattuners could have been looted. In fact with SOE’s track record the loot rate could be skewed on them.
    It is an interesting point you have but certainly not evidence that even 1 of those has been purchased, though I can believe some wealthier players purchased them for the discos and gearing up alts as well.
    I do not see this asa long term solution to the terrible idea of putting them on equipment randomly to begin with.

  7. I agree with you of course. It doesn’t prove anything and the idea of putting adorns on gear is stupid in my opinion.
    It still shows the higher rate on world wide discoveries since the release of CoE though. I’m keeping track of new adorns for my adorn list and the highest number adorns I saw showing up per day is 2 or so since December 8 when I first updated my list. So I do tend to think that there is a link between those removers and the massive amount of discoveries. At least for the yellow ones.
    I’m unsure about the massive bunch of red adorns which I had never seen before. The red adorns I had so far were updates from the not-proc ones from Momo like [eq2u]Rune: Crit Bonus II[/eq2u] but I had never seen any of the proc ones being updated and it’s those that just massively showed up (for example [eq2u]Rune: Greater Resolute Defense II[/eq2u]).

  8. The improved Momo adorns are from the red slot cloaks and charms that now have a chance to drop in some heroics, and some of my guildies discovered yellow adorns when the Steward gear they had purchased was unadorned. So there are other factors at play here.

  9. That item [eq2u]Rune: Greater Resolute Defense II[/eq2u]
    dropped for my group last night from a new heroic item, but it was adorned in a MAGE BELT.

    Someone in my group claimed that if an adornment is socketed into a slot it can not be in or for a class that would make the item unusable, it pops out on zone (not 100% sure on this though).

    If that is true than a lot of the discovery’s may infact be because the newer heroic items contain impossible adornments in their slots and are poping them out.

    Or the item is just unusable by all classes since it has a fighter/scout only rune in it and is a priest/mage only belt.

  10. I seen mage pieces come with tank adorns i seen scout pieces come with healer adorns. And folks in raid actually having a conversation about who can roll on a piece of gear because of the adorn.

  11. Madcats scenario is definately the answer for the large number of discos,
    I also must add
    @Feldon – Your tool tip display for the adornments absolutely rocks, or maybe DethDlr but I think Feldon mentioned to me he did it, either way it is very nice to have.

  12. @Whilhelmina

    Many pple unadorned a lot of stuffs lately cause they just discovered the Solo zone exploit(which is gone btw) and got suddenly a lot of stuff in their hands. I m not saying the 1K plat thing has nothing to do with the high discover rate you saw lately but it’s just a litlle part of the picture imo.

    Honestly, even if I can (but won’t) afford the 1K plat unadornment, I can t imagine pple use it on a regular basis, specialy on a low population server as ours (Storms).

    But anyway, as Lempo said, adornment system in COE is probably the dumbest thing they did in a while. That and the frigid itemization. The 187 EM raid gear is just not enough, barely an upgrade from Skyshrine / Drunder HM, it’s barely desirable and lets no rooms for an interesting Group itemization anyway.

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