20 thoughts on “Update Notes: Tuesday, December 18, 2012 (2nd Update)

  1. This is not SoE’s fault. Due to downturn in the economy, SoE was forced to make difficult decisions on how to maintain profits. Sadly it seems they chose to cut the “Quality Control” department 🙁

    1. In game MOTD message:

      If you are unable to see what is inside your newly purchased guild depot, please make sure that you have patched the game completely as well as that you are not using a custom UI.

  2. Ok depot are nice, but =)

    Now we need an option for ignore some ingredients (or a bag, like the vendor option) that is not count for the deposit all…

    My muter have lot of mutting stuff, infusion of ice and mana. While i want put all harvest from harvesters, i no want each time have to manage this.

    Perhaps a filter on what the deposit ALL mean… inclued rare ? transmuting ?

    The collectible depot is a nightmare. You put something you need in it ? i hope you have a day in front of you for find it. Even the Lore and legend is not friendly user. Have to wait this damned tooltips to pop then pass on next item rince and repeate, borring. Filter usable would be great.

  3. Unfortunately, the real dealbreaker–as usual, noted on Test and pushed live anyway–is the change to access conditions on existing Harvest Depots that forces guilds to either drastically lock down who can use them, or leave themselves open to be robbed blind.

    Oldstyle, you could set them so that folks could deposit or craft from them, but not remove materials directly. Now, if you can craft from them, you can remove materials directly. For those of us in big guilds with lots of crafters, this is an absolute dealbreaker, and has essentially destroyed the usefulness of the original Harvest Depot amenity.

    I and my Guild Leader, and more than a few guildies, are very unhappy about this, to say the least. The most infuriating point is that the devs effectively admitted they chose not to address the issue, just to get this pushed live before the holidays! If the devs want even the slightest hint as to why they are considered incompetent or out of touch, they need only examine this issue.

  4. I haven’t even been on this week, and am already alarmed by that, Anaogi. Though there is some merit for Buffrats idea on the forums…. I’d love to see people making bank rooms with all the depot’s in them, and putting 20 guards there, just to see how many people would die 🙂

  5. Are you saying that anyone can walk in and take stuff from your guild harvest depot, even if they’re not guildies? Cause i don’t care about our guildies taking things from the harvest depot but if anyone can wander in that would be annoying.

  6. Would be pretty cool if you could set guards to kill non-members lmao.

    Just need to remember that the permissions are set by access to the hall. so if, for example, you have a bunch of players on the access list for the hall that are no longer in your guild they *could* come and take all your stuff.

    and on an unrelated note.

    I would love to have a guild hall bard that will play all kinds of music from eq/eq2 zones. Kind of like the music box items but an NPC.
    make it cost like 5-50s for a “tip” or something. I generally enjoy EQ2 music (especially the old stuff) but that guild hall song is making me want to mute it…

  7. Are you saying that anyone can walk in and take stuff from your guild harvest depot, even if they’re not guildies?

    That is exactly the situation created. If you can craft from the depot, you can empty it out. Some guilds have already been looted this way, without the slightest warning of the change. It’s a bad situation, made more intolerable by the fact that it was known and deliberately known to meet an unnecessary, arbitrary deadline.

  8. Unless I’m confused, it’s not quite as bad is you make it sound. If you have your guild hall access set to Guest, and your harvest depot amenity set to Friend, and your guild mates access set to make them at least Friend based on their rank, the average person shouldn’t be able to just walk in and take stuff from your guild harvest depot, unless they are a guildmate. Right?

    It still needs to be better than what it is though.

  9. @Ragefighter – Guild Hall music choice should be an amenity. Even if it is a one-time buy, the music can really set the mood/tone of the guild. I still want to have the Thundering Steppes music for my guild – it is epic and my favorite score.

    /On-topic – yeah have to go through and clean out the guild door for all those alts in baby/personal guilds, and ex-members and stuff.

  10. If you have your guild hall access set to Guest, and your harvest depot amenity set to Friend, and your guild mates access set to make them at least Friend based on their rank, the average person shouldn’t be able to just walk in and take stuff from your guild harvest depot, unless they are a guildmate. Right?

    Previous to this change, the ability to remove things from the Depot and the ability to craft from the depot were two different settings. With the change that was made, they’re now on the same switch, as it were. It is literally as I said–and my guild leader and guildies checked this last night to confirm it–if you can craft from the depot, you can remove what you like from it; the only way to block folks from taking things out is to also keep them from crafting from it. It’s all or nothing, strictly binary now.

    The issue isn’t simply non-guild members–though there have been guilds who would set outsiders to ‘Friend’ to craft from depots, which we weren’t one of–there’s always the issue of a dishonest/disgruntled/capricious guild member with proper access looting you blind, with no record to show what happened. In other words, sadly, yes, it’s very much that bad.

    If you want to further confirm this, contact me on Perma, or my guild leader in Spellbound, and you’ll learn all you want from the player’s perspective about this Charlie Foxtrot, which has not been addressed by rednames at all today…

  11. Also, unless I missed it, there is no bank log on the new boxes either, so if they do get emptied out there is no record of it, and/or you can’t police guildies who may be overly-greedy on mats.

  12. @Anaogi: Someone asked, “Are you saying that anyone can walk in and take stuff from your guild harvest depot, even if they’re not guildies?”

    You said, “That is exactly the situation created.

    I’m not disputing the fact that it needs more granular permissions and that we should be able to set it back to the same way it was before. Nor am I disputing that if you let everyone under the sun craft from your depot before, then anyone under the sun can remove things from there today. I’m a guild leader myself and we had to deal with these changes last night in my own guild (we didn’t have it set to allow anyone to craft from ours though).

    I’m just saying, it’s not quite as bad as you made it sound. If you configure the setting as I described, anyone can not walk in and take stuff from your guild harvest depot, even if they’re not guildies.”

  13. I should have been more specific about how it worked, conceded–now that I reread it, yeah, it sorta looks slightly worse than it is, but not by much. (I’d be interested in knowing how many guilds had relatively permissive settings prior to this monkey business–I can guarantee it’s fewer now). It’s still pretty awful though, and depending on settings, yeah, it can be that bad, but not in all cases.

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